Jamie
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanClub · CoyamankaiC100%

ロケペン

Street Fighter V Fan
Rank 36MR 1,746#17,249
Last 106–4+17Last 2011–9+18
Winrate
40%
16W · 24L · 40 stored
Ranked matches
40
selected mode
Wins
16
Ranked
Losses
24
Ranked
Peak MR
1,755
Jamie

Ranked MR · Jamie

40 local · 0 imported · 40 on chart · 40 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
ロケペン · Jamie
Ingrid
Opponent · Ingrid迅雷智則

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
ロケペン’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitロケペンLegendsDifference LessLegendsMore
SA255.0%21.4%+33.6%
SA324.3%39.7%-15.4%
SA117.1%29.0%-11.9%
CA3.6%9.8%-6.2%
Drive Guard6.9%11.0%-4.1%
Drive Rush (cancel)29.9%33.8%-4.0%
Drive Arts26.0%23.2%+2.7%
Drive Rush (parry)3.7%5.7%-2.1%
Corner pressure16.4014.89+1.51
Drive Parry1.101.78-0.68
Throws1.802.40-0.60
Time cornered9.108.56+0.54
Drive Reversal0.700.26+0.44
Drive Impact gauge1.8%1.4%+0.4%
Perfect Parry0.300.67-0.37
Got thrown2.402.15+0.25
Throw techs0.200.40-0.20
Throw parries0.300.20+0.10
Got Punish Countered0.000.06-0.06
Got stunned0.100.06+0.04
Punish Counters landed0.100.07+0.03
Stuns landed0.100.08+0.02
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.6
  2. Review close-range choices

    Got thrown: profile 2.4 · reference 1.97

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.4 · reference 1.97
    • Throw techs: profile 0.2 · reference 0.42
  3. Study a recurring matchup situation

    vs Luke: 172 wins in 270 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Luke: 172 wins in 270 games
    • vs Char 253: 520 wins in 939 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 172 wins in 270 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 172 wins in 270 games
    • vs Char 253: 520 wins in 939 games
  2. Probe defense before committing

    Got thrown: profile 2.4 · reference 1.97

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.4 · reference 1.97
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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