Yasmine
Updated 5 days agoSteamSteamJapanJapanC100%

てえもっち

Throw Fists On Screen, Not Off!
Rank 36MR 1,715#21,743
Last 105–5-3Last 2013–7+43
Winrate
52%
57W · 52L · 109 stored
Ranked matches
109
selected mode
Wins
57
Ranked
Losses
52
Ranked
Peak MR
1,772
Yasmine

Ranked MR · Yasmine

109 local · 0 imported · 109 on chart · 109 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
てえもっち · Yasmine
A.K.I.
Opponent · A.K.I.Alegria/向井

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
てえもっち’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitてえもっちLegendsDifference LessLegendsMore
SA360.0%36.9%+23.1%
SA111.1%32.1%-20.9%
Drive Arts10.4%19.0%-8.6%
SA215.6%21.0%-5.4%
CA13.3%10.0%+3.3%
Drive Rush (cancel)32.3%29.6%+2.7%
Drive Guard16.6%14.5%+2.1%
Time cornered10.509.38+1.12
Drive Rush (parry)9.2%8.2%+1.0%
Throws3.402.59+0.81
Got thrown2.702.31+0.39
Corner pressure13.9013.62+0.28
Throw parries0.400.21+0.19
Drive Impact gauge1.3%1.4%-0.2%
Perfect Parry0.900.74+0.16
Drive Parry2.101.96+0.14
Drive Impact0.100.19-0.09
Got stunned0.000.06-0.06
Stuns landed0.000.06-0.06
Got Punish Countered0.100.06+0.04
Drive Reversal0.200.24-0.04
Punish Counters landed0.100.09+0.01
Throw techs0.500.49+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1.3% · reference 1.4%
  2. Give each meter spend a purpose

    SA3: profile 60% · reference 36.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 60% · reference 36.9%
    • SA1: profile 11.1% · reference 32.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 13.9 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13.9 · reference 13.62
    • Time cornered: profile 10.5 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Probe defense before committing

    Drive Parry: profile 2.1 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.1 · reference 1.96
    • Perfect Parry: profile 0.9 · reference 0.74
  3. Test the close-range pattern

    Throws: profile 3.4 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.4 · reference 2.59
    • Throw techs: profile 0.5 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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