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RAXwlmn

Ranked MR · Rashid
55 local · 0 imported · 55 on chart · 55 battles stored
Playstyle reference
Habits vs top 30 Rashid
Benchmark refreshed Sep 16, 2026, 4:19 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Xwlmn | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 5.9% | 15.8% | -9.9% | |
| Drive Arts | 12.6% | 19.7% | -7.1% | |
| SA1 | 30.7% | 24.1% | +6.6% | |
| Drive Rush (cancel) | 35.2% | 32.3% | +3.0% | |
| Corner pressure | 12.90 | 15.05 | -2.15 | |
| Drive Rush (parry) | 9.3% | 7.4% | +1.9% | |
| SA2 | 56.4% | 54.6% | +1.8% | |
| CA | 6.9% | 5.4% | +1.5% | |
| Drive Impact gauge | 3.1% | 2.0% | +1.1% | |
| Drive Guard | 13.8% | 13.0% | +0.7% | |
| Drive Parry | 1.20 | 1.77 | -0.57 | |
| Throws | 2.10 | 2.60 | -0.50 | |
| Perfect Parry | 0.30 | 0.63 | -0.33 | |
| Drive Reversal | 0.00 | 0.32 | -0.32 | |
| Time cornered | 9.40 | 9.10 | +0.30 | |
| Throw techs | 0.50 | 0.41 | +0.09 | |
| Stuns landed | 0.20 | 0.12 | +0.08 | |
| Drive Impact | 0.30 | 0.24 | +0.06 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Got thrown | 2.10 | 2.16 | -0.06 | |
| Throw parries | 0.30 | 0.27 | +0.03 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Got Punish Countered | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Rashid · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.24
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.24
- Drive Impact gauge: profile 3.1% · reference 2%
Review defensive decisions
Drive Parry: profile 1.2 · reference 1.77
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.2 · reference 1.77
- Perfect Parry: profile 0.3 · reference 0.63
- Drive Reversal: profile 0 · reference 0.32
Study a recurring matchup situation
vs Yasmine: 28 wins in 70 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Yasmine: 28 wins in 70 games
- vs Alex: 39 wins in 66 games
- vs Akuma: 24 wins in 48 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.24
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.24
- Drive Impact gauge: profile 3.1% · reference 2%
Test the close-range pattern
Throw techs: profile 0.5 · reference 0.41
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.5 · reference 0.41
- Got thrown: profile 2.1 · reference 2.16
- Throws: profile 2.1 · reference 2.6
Use matchup records as scouting leads
vs Yasmine: 28 wins in 70 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 28 wins in 70 games
- vs Alex: 39 wins in 66 games
- vs C. Viper: 13 wins in 23 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free
Public data
Public statistics and datasets
Results from 55 of 55 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 23games
- Losses
- 32games
- Draws
- 0games
- Games
- 55games
- Win rate (draw = half win)
- 41.82%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
5 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 2
|
| Rashid | 1,512 | 301,354 | Details for Current saved character ratings, row 3
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 4
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 5
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

