Rashid
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanClub · TurbulentWinsC100%

Xwlmn

æspa, We Love You
Rank 36
MR 1,512#215,430
Last 104–6-10Last 209–11-12
Winrate
42%
23W · 32L · 55 stored
Ranked matches
55
selected mode
Wins
23
Ranked
Losses
32
Ranked
Peak MR
1,596
Rashid

Ranked MR · Rashid

55 local · 0 imported · 55 on chart · 55 battles stored

Latest game

DefeatRanked

Replay not requested
Rashid
Xwlmn · Rashid
Manon
Opponent · ManonDr.K

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 16, 2026, 4:19 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
Xwlmn’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

TsuneHERO 2303 · Nth_satoru 2225 · 山田の隣 2200 · とす__ 2164 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
HabitXwlmnLegendsDifference LessLegendsMore
SA35.9%15.8%-9.9%
Drive Arts12.6%19.7%-7.1%
SA130.7%24.1%+6.6%
Drive Rush (cancel)35.2%32.3%+3.0%
Corner pressure12.9015.05-2.15
Drive Rush (parry)9.3%7.4%+1.9%
SA256.4%54.6%+1.8%
CA6.9%5.4%+1.5%
Drive Impact gauge3.1%2.0%+1.1%
Drive Guard13.8%13.0%+0.7%
Drive Parry1.201.77-0.57
Throws2.102.60-0.50
Perfect Parry0.300.63-0.33
Drive Reversal0.000.32-0.32
Time cornered9.409.10+0.30
Throw techs0.500.41+0.09
Stuns landed0.200.12+0.08
Drive Impact0.300.24+0.06
Got stunned0.000.06-0.06
Got thrown2.102.16-0.06
Throw parries0.300.27+0.03
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
    • Drive Impact gauge: profile 3.1% · reference 2%
  2. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.77
    • Perfect Parry: profile 0.3 · reference 0.63
    • Drive Reversal: profile 0 · reference 0.32
  3. Study a recurring matchup situation

    vs Yasmine: 28 wins in 70 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 28 wins in 70 games
    • vs Alex: 39 wins in 66 games
    • vs Akuma: 24 wins in 48 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
    • Drive Impact gauge: profile 3.1% · reference 2%
  2. Test the close-range pattern

    Throw techs: profile 0.5 · reference 0.41

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.41
    • Got thrown: profile 2.1 · reference 2.16
    • Throws: profile 2.1 · reference 2.6
  3. Use matchup records as scouting leads

    vs Yasmine: 28 wins in 70 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 28 wins in 70 games
    • vs Alex: 39 wins in 66 games
    • vs C. Viper: 13 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 55 of 55 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
23games
Losses
32games
Draws
0games
Games
55games
Win rate (draw = half win)
41.82%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 5 rows on page 1; 5 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Cammy0-1
Details for Current saved character ratings, row 2
Character ID
9
Rashid1,512301,354
Details for Current saved character ratings, row 3
Character ID
14
Juri0-1
Details for Current saved character ratings, row 4
Character ID
16
Akuma0-1
Details for Current saved character ratings, row 5
Character ID
22
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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