Lily
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · KuramochicoM100%

撲殺天使!?!?

X-ISM
Rank 36MR 1,534#153,135
Last 105–5-16Last 2010–10-16
Winrate
37%
16W · 27L · 43 stored
Ranked matches
43
selected mode
Wins
16
Ranked
Losses
27
Ranked
Peak MR
1,534
Lily

Ranked MR · Lily

21 local · 0 imported · 21 on chart · 43 battles stored

Latest game

DefeatRanked

Replay not requested
Ingrid
撲殺天使!?!? · Ingrid
Ken
Opponent · KenGeoVanish

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
撲殺天使!?!?’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
Habit撲殺天使!?!?LegendsDifference LessLegendsMore
Drive Rush (cancel)3.4%31.1%-27.7%
SA23.2%22.0%-18.8%
Drive Arts40.3%21.7%+18.7%
SA157.3%43.8%+13.4%
Drive Impact gauge8.9%2.1%+6.8%
Corner pressure6.509.83-3.33
SA329.0%25.7%+3.3%
Drive Rush (parry)7.8%5.7%+2.1%
CA10.5%8.4%+2.0%
Drive Guard10.3%12.0%-1.7%
Drive Parry0.701.96-1.26
Throws1.802.61-0.81
Time cornered9.6010.41-0.81
Perfect Parry0.100.60-0.50
Throw techs0.100.48-0.38
Drive Impact0.600.25+0.35
Got thrown2.602.32+0.28
Got Punish Countered0.400.12+0.28
Drive Reversal0.500.33+0.17
Punish Counters landed0.300.16+0.14
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.1
    • Punish Counters landed: profile 0.3 · reference 0.17
  2. Review close-range choices

    Throws: profile 1.8 · reference 2.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.8 · reference 2.42
    • Throw techs: profile 0.1 · reference 0.57
    • Got thrown: profile 2.6 · reference 2.32
  3. Trace how you lose or gain space

    Corner pressure: profile 6.5 · reference 9.47

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.5 · reference 9.47
    • Time cornered: profile 9.6 · reference 9.95

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.26

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.26
    • Drive Impact gauge: profile 8.9% · reference 2.1%
  2. Use matchup records as scouting leads

    vs JP: 4 wins in 92 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 4 wins in 92 games
    • vs Juri: 34 wins in 90 games
    • vs Ryu: 19 wins in 48 games
  3. Probe defense before committing

    Drive Parry: profile 0.7 · reference 2.05

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 2.05
    • Perfect Parry: profile 0.1 · reference 0.76
    • Drive Reversal: profile 0.5 · reference 0.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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