Ken
Updated 12 hours agoSteamSteamChinaChinaC100%

我只会唐按

Let's Do This
Rank 36MR 1,730#20,718
Last 102–8+3Last 202–8+3
Winrate
20%
2W · 8L · 10 stored
Ranked matches
10
selected mode
Wins
2
Ranked
Losses
8
Ranked
Peak MR
1,730
Ken

Ranked MR · Ken

5 local · 0 imported · 5 on chart · 87 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Dee Jay
Mortal · Dee Jay
A.K.I.
Opponent · A.K.I.姜姜姜姜

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
我只会唐按’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habit我只会唐按LegendsDifference LessLegendsMore
SA241.9%25.9%+16.0%
SA119.4%27.3%-7.9%
SA329.0%35.8%-6.7%
Corner pressure8.8013.12-4.32
Drive Arts16.9%14.9%+2.0%
CA9.7%11.0%-1.4%
Time cornered10.008.95+1.05
Drive Parry1.001.89-0.89
Drive Rush (parry)7.6%6.8%+0.8%
Drive Guard12.0%12.7%-0.7%
Drive Rush (cancel)38.8%38.2%+0.6%
Perfect Parry0.400.84-0.44
Got thrown1.902.26-0.36
Drive Impact gauge1.7%1.4%+0.3%
Throws2.302.57-0.27
Throw techs0.300.44-0.14
Drive Reversal0.100.23-0.13
Got stunned0.100.05+0.05
Stuns landed0.100.07+0.03
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
Drive Impact0.200.19+0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 10 · reference 8.95

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10 · reference 8.95
    • Corner pressure: profile 8.8 · reference 13.12
  3. Review defensive decisions

    Drive Parry: profile 1 · reference 1.89

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.89
    • Perfect Parry: profile 0.4 · reference 0.84
    • Drive Reversal: profile 0.1 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1 · reference 1.89

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.89
    • Perfect Parry: profile 0.4 · reference 0.84
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
  3. Build pressure without overextending

    Time cornered: profile 10 · reference 8.95

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 10 · reference 8.95
    • Corner pressure: profile 8.8 · reference 13.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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