Ken
Updated 1 week agoSteamSteamJapanJapanClub · BASSBASEC100%

B-A-S-S-Sato

Longtime Ken Player
Rank 36MR 1,604#75,894
Last 105–5+1Last 209–9+3
Winrate
50%
9W · 9L · 18 stored
Ranked matches
18
selected mode
Wins
9
Ranked
Losses
9
Ranked
Peak MR
1,604
Ken

Ranked MR · Ken

18 local · 0 imported · 18 on chart · 22 battles stored

Latest game

DefeatBattle Hub

Replay not requested
Ken
B-A-S-S-Sato · Ken
Yasmine
Opponent · Yasmine∞88∞

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
B-A-S-S-Sato’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitB-A-S-S-SatoLegendsDifference LessLegendsMore
SA359.6%35.8%+23.9%
SA27.0%25.9%-18.9%
Drive Rush (cancel)48.9%38.2%+10.7%
SA122.8%27.3%-4.5%
Drive Guard9.4%12.7%-3.4%
Drive Rush (parry)3.7%6.8%-3.1%
Corner pressure11.8013.12-1.32
Throws3.502.57+0.93
Perfect Parry0.200.84-0.64
Drive Arts15.5%14.9%+0.6%
CA10.5%11.0%-0.5%
Time cornered8.508.95-0.45
Drive Impact gauge1.1%1.4%-0.3%
Got thrown2.502.26+0.24
Drive Reversal0.000.23-0.23
Drive Impact0.000.19-0.19
Got Punish Countered0.200.08+0.12
Drive Parry2.001.89+0.11
Punish Counters landed0.000.10-0.10
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Throw techs0.400.44-0.04
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Review close-range choices

    Throws: profile 3.5 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.5 · reference 2.59
    • Got thrown: profile 2.5 · reference 2.28
  3. Give each meter spend a purpose

    SA3: profile 59.6% · reference 37.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 59.6% · reference 37.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Test the close-range pattern

    Throws: profile 3.5 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.5 · reference 2.59
    • Got thrown: profile 2.5 · reference 2.28
  3. Adapt to the visible gauge

    SA3: profile 59.6% · reference 37.5%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 59.6% · reference 37.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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