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KEB-A-S-S-Sato
Ranked MR · Ken
18 local · 0 imported · 18 on chart · 22 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | B-A-S-S-Sato | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 59.6% | 35.8% | +23.9% | |
| SA2 | 7.0% | 25.9% | -18.9% | |
| Drive Rush (cancel) | 48.9% | 38.2% | +10.7% | |
| SA1 | 22.8% | 27.3% | -4.5% | |
| Drive Guard | 9.4% | 12.7% | -3.4% | |
| Drive Rush (parry) | 3.7% | 6.8% | -3.1% | |
| Corner pressure | 11.80 | 13.12 | -1.32 | |
| Throws | 3.50 | 2.57 | +0.93 | |
| Perfect Parry | 0.20 | 0.84 | -0.64 | |
| Drive Arts | 15.5% | 14.9% | +0.6% | |
| CA | 10.5% | 11.0% | -0.5% | |
| Time cornered | 8.50 | 8.95 | -0.45 | |
| Drive Impact gauge | 1.1% | 1.4% | -0.3% | |
| Got thrown | 2.50 | 2.26 | +0.24 | |
| Drive Reversal | 0.00 | 0.23 | -0.23 | |
| Drive Impact | 0.00 | 0.19 | -0.19 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Drive Parry | 2.00 | 1.89 | +0.11 | |
| Punish Counters landed | 0.00 | 0.10 | -0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw techs | 0.40 | 0.44 | -0.04 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.09
Review close-range choices
Throws: profile 3.5 · reference 2.59
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 3.5 · reference 2.59
- Got thrown: profile 2.5 · reference 2.28
Give each meter spend a purpose
SA3: profile 59.6% · reference 37.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 59.6% · reference 37.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.09
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.09
Test the close-range pattern
Throws: profile 3.5 · reference 2.59
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.5 · reference 2.59
- Got thrown: profile 2.5 · reference 2.28
Adapt to the visible gauge
SA3: profile 59.6% · reference 37.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA3: profile 59.6% · reference 37.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

