Cammy
Updated 13 hours agoSteamSteamJapanJapanClub · ACQUAclubC100%

おれんじきっど

NEW GENERATION
Rank 36MR 1,516#201,367
Last 106–4+25Last 2010–10+10
Winrate
51%
18W · 17L · 35 stored
Ranked matches
35
selected mode
Wins
18
Ranked
Losses
17
Ranked
Peak MR
1,561
Cammy

Ranked MR · Cammy

34 local · 54 imported · 60 on chart · 65 battles stored

Latest game

VictoryRanked

Replay not requested
Cammy
おれんじきっど · Cammy
Ryu
Opponent · Ryuきっしー

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
おれんじきっど’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitおれんじきっどLegendsDifference LessLegendsMore
Drive Rush (cancel)57.9%40.7%+17.2%
Drive Arts2.3%16.8%-14.5%
SA21.5%16.0%-14.4%
CA23.1%9.3%+13.8%
SA343.1%31.2%+11.9%
SA132.3%43.6%-11.3%
Corner pressure9.1012.91-3.81
Drive Rush (parry)2.8%5.2%-2.4%
Drive Guard8.9%10.1%-1.2%
Throws3.602.43+1.17
Drive Impact gauge2.3%1.3%+1.0%
Time cornered7.908.80-0.90
Got thrown2.802.13+0.67
Drive Parry1.901.56+0.34
Throw techs0.500.35+0.15
Perfect Parry0.400.54-0.14
Drive Reversal0.300.18+0.12
Throw parries0.200.25-0.05
Got stunned0.000.04-0.04
Got Punish Countered0.100.06+0.04
Drive Impact0.200.16+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 2.2% · reference 1.3%
  2. Review defensive decisions

    Drive Reversal: profile 0.3 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.18
    • Drive Parry: profile 1.6 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54
  3. Review close-range choices

    Throws: profile 3.7 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.7 · reference 2.43
    • Throw techs: profile 0.6 · reference 0.35
    • Got thrown: profile 2.7 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 2.2% · reference 1.3%
  2. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.18

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.18
    • Drive Parry: profile 1.6 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54
  3. Build pressure without overextending

    Corner pressure: profile 9.4 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.4 · reference 12.91
    • Time cornered: profile 7.4 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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