Zangief
Updated 17 hours agoSteamSteamJapanJapanM100%

(※^〇^※)

A Man's Peaceful Passing
Rank 36MR 1,293#607,452
Last 104–6Last 2010–10+12
Winrate
52%
62W · 58L · 120 stored
Ranked matches
120
selected mode
Wins
62
Ranked
Losses
58
Ranked
Peak MR
1,348
Zangief

Ranked MR · Zangief

29 local · 33 imported · 33 on chart · 183 battles stored

Latest game

DefeatCustom Room

Replay not requested
Zangief
(※^〇^※) · Zangief
Alex
Opponent · Alexわさわさん

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
(※^〇^※)’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
Habit(※^〇^※)LegendsDifference LessLegendsMore
Drive Rush (cancel)4.1%35.2%-31.1%
Drive Arts33.3%12.9%+20.4%
SA221.1%36.6%-15.6%
CA19.3%11.7%+7.6%
SA335.1%30.6%+4.5%
Time cornered6.1010.28-4.18
SA124.6%21.1%+3.4%
Drive Impact gauge5.2%2.1%+3.0%
Drive Rush (parry)10.0%7.9%+2.1%
Corner pressure5.806.66-0.86
Drive Parry1.302.09-0.79
Perfect Parry0.100.77-0.67
Throw techs0.100.57-0.47
Got thrown1.902.32-0.42
Drive Guard14.4%14.6%-0.2%
Got Punish Countered0.300.13+0.17
Drive Impact0.400.27+0.13
Throw parries0.100.20-0.10
Throws2.602.51+0.09
Stuns landed0.000.08-0.08
Drive Reversal0.500.42+0.08
Got stunned0.100.07+0.03
Punish Counters landed0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.77
    • Drive Parry: profile 1.3 · reference 2.09
    • Throw techs: profile 0.2 · reference 0.57
  2. Trace how you lose or gain space

    Corner pressure: profile 7.4 · reference 6.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.4 · reference 6.66
    • Time cornered: profile 6.4 · reference 10.28
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.19

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.19
    • Got Punish Countered: profile 0.2 · reference 0.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 4.9% · reference 2.1%
  2. Use matchup records as scouting leads

    vs Char 253: 95 wins in 267 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 95 wins in 267 games
    • vs Random: 21 wins in 67 games
    • vs Alex: 24 wins in 63 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 14 wins in 29 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 14 wins in 29 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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