JP
Updated 1 week agoSteamSteamJapanJapanM100%

はらっぴー

Down for SUSHIRO
Rank 36MR 1,417#480,792
Last 105–5+3Last 205–12-50
Winrate
29%
5W · 12L · 17 stored
Ranked matches
17
selected mode
Wins
5
Ranked
Losses
12
Ranked
Peak MR
1,467
JP

Ranked MR · JP

17 local · 0 imported · 17 on chart · 100 battles stored

Latest game

VictoryRanked

Replay not requested
JP
はらっぴー · JP
Yasmine
Opponent · YasmineYellowSunSea

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
はらっぴー’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitはらっぴーLegendsDifference LessLegendsMore
SA29.2%56.6%-47.4%
SA149.2%19.2%+30.0%
CA27.7%5.0%+22.7%
Time cornered23.1012.04+11.06
Drive Rush (cancel)13.2%23.1%-10.0%
Drive Guard3.8%12.8%-9.1%
Corner pressure2.1010.77-8.67
SA313.8%19.2%-5.3%
Drive Arts36.4%32.1%+4.3%
Drive Rush (parry)2.9%6.5%-3.7%
Drive Parry0.102.07-1.97
Perfect Parry0.000.79-0.79
Drive Impact gauge1.3%2.1%-0.8%
Got thrown2.902.13+0.77
Throws1.301.97-0.67
Drive Impact0.100.34-0.24
Throw parries0.300.41-0.11
Stuns landed0.000.09-0.09
Throw techs0.300.39-0.09
Got stunned0.000.04-0.04
Punish Counters landed0.100.13-0.03
Drive Reversal0.100.13-0.03
Got Punish Countered0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 23.1 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 23.1 · reference 12.04
    • Corner pressure: profile 2.1 · reference 10.77
  2. Give each meter spend a purpose

    SA2: profile 9.2% · reference 56.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 9.2% · reference 56.6%
    • CA: profile 27.7% · reference 5%
    • SA1: profile 49.2% · reference 19.2%
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 94 wins in 253 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 94 wins in 253 games
    • vs Yasmine: 3 wins in 72 games
    • vs Luke: 51 wins in 66 games
  2. Build pressure without overextending

    Time cornered: profile 23.1 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 23.1 · reference 12.04
    • Corner pressure: profile 2.1 · reference 10.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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