Marisa
Updated 2 days agoSteamSteamJapanJapanC100%

術師@icepick

Just A Cute Dimensional Walker
Rank 36MR 1,410#516,363
Last 106–4+22Last 207–13-36
Winrate
45%
48W · 59L · 107 stored
Ranked matches
107
selected mode
Wins
48
Ranked
Losses
59
Ranked
Peak MR
1,505
Marisa

Ranked MR · Marisa

107 local · 0 imported · 107 on chart · 142 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
術師@icepick · Marisa
Alex
Opponent · AlexLanrumetal

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
術師@icepick’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
Habit術師@icepickLegendsDifference LessLegendsMore
CA40.6%7.3%+33.3%
SA19.4%41.8%-32.4%
Drive Rush (cancel)10.8%29.3%-18.5%
SA23.1%18.1%-15.0%
SA346.9%32.8%+14.1%
Drive Arts29.6%19.0%+10.6%
Corner pressure7.5010.02-2.52
Drive Guard15.8%14.5%+1.2%
Drive Impact gauge1.1%1.8%-0.7%
Drive Rush (parry)9.5%8.9%+0.6%
Got thrown2.702.20+0.50
Perfect Parry0.100.59-0.49
Drive Parry1.201.56-0.36
Drive Reversal0.000.33-0.33
Throw techs0.300.54-0.24
Time cornered8.107.86+0.24
Throw parries0.500.28+0.22
Drive Impact0.100.20-0.10
Stuns landed0.000.09-0.09
Got Punish Countered0.200.11+0.09
Throws2.002.03-0.03
Got stunned0.000.03-0.03
Punish Counters landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.12
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 1.3% · reference 1.9%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.8 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.8 · reference 10.2
    • Time cornered: profile 9.2 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 30 wins in 79 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 30 wins in 79 games
    • vs Yasmine: 25 wins in 51 games
    • vs Ryu: 18 wins in 43 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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