Yasmine
Updated 2 days agoSteamSteamUnited StatesUnited StatesClub · HTNYC100%

HT Cerberus★

Oni, grant me your power!
Rank 36MR 1,700#33,720
Last 105–5+4Last 2012–8+42
Winrate
56%
63W · 50L · 113 stored
Ranked matches
113
selected mode
Wins
63
Ranked
Losses
50
Ranked
Peak MR
1,704
Yasmine

Ranked MR · Yasmine

112 local · 0 imported · 112 on chart · 291 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Yasmine
HT Cerberus★ · Yasmine
E. Honda
Opponent · E. HondaDest

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
HT Cerberus★’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitHT Cerberus★LegendsDifference LessLegendsMore
SA346.7%35.7%+11.1%
SA214.1%24.2%-10.1%
Drive Arts12.1%17.5%-5.4%
Drive Rush (cancel)33.7%29.7%+4.0%
CA6.5%9.2%-2.7%
Time cornered7.109.07-1.97
SA132.6%30.9%+1.7%
Drive Rush (parry)7.2%8.4%-1.2%
Throws1.802.52-0.72
Drive Parry2.301.90+0.40
Drive Guard14.2%14.5%-0.4%
Got thrown2.102.34-0.24
Corner pressure12.8013.01-0.21
Drive Impact gauge1.2%1.4%-0.2%
Throw parries0.100.23-0.13
Perfect Parry0.600.70-0.10
Throw techs0.400.48-0.08
Stuns landed0.000.08-0.08
Drive Impact0.100.17-0.07
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Drive Reversal0.200.23-0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.49

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.49
    • Throws: profile 1.8 · reference 2.59
  3. Give each meter spend a purpose

    Drive Arts: profile 11.6% · reference 19%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 11.6% · reference 19%
    • SA2: profile 16% · reference 21%
    • Drive Guard: profile 12.9% · reference 14.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 35 wins in 83 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 35 wins in 83 games
    • vs JP: 27 wins in 58 games
    • vs Ed: 37 wins in 42 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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