Yasmine
Updated 14 hours agoCrossPlatformCrossPlatformJapanJapanM100%

エンジョイ名無

Let's Do This
Rank 32LP 20,645
Last 105–5Last 209–11
Winrate
42%
55W · 77L · 132 stored
Ranked matches
132
selected mode
Wins
55
Ranked
Losses
77
Ranked
Peak LP
20,930
Yasmine

Ranked LP · Yasmine

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Yasmine
エンジョイ名無 · Yasmine
Guile
Opponent · GuileGinnar

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
エンジョイ名無’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
Habitエンジョイ名無LegendsDifference LessLegendsMore
Drive Rush (cancel)0.1%29.7%-29.6%
SA38.0%35.7%-27.7%
SA242.4%24.2%+18.2%
SA148.8%30.9%+17.9%
Drive Arts34.0%17.5%+16.4%
Drive Impact gauge11.4%1.4%+10.0%
CA0.8%9.2%-8.4%
Corner pressure7.0013.01-6.01
Time cornered11.509.07+2.43
Drive Impact1.100.17+0.93
Got thrown3.202.34+0.86
Throws3.202.52+0.68
Drive Guard15.2%14.5%+0.7%
Perfect Parry0.200.70-0.50
Drive Parry1.401.90-0.50
Drive Rush (parry)7.9%8.4%-0.5%
Drive Reversal0.700.23+0.47
Punish Counters landed0.500.10+0.40
Got Punish Countered0.400.06+0.34
Throw techs0.300.48-0.18
Got stunned0.200.06+0.14
Stuns landed0.000.08-0.08
Throw parries0.300.23+0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.19
    • Drive Impact gauge: profile 11.4% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.09
    • Got Punish Countered: profile 0.4 · reference 0.06
  3. Review close-range choices

    Throws: profile 3.2 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 2.59
    • Got thrown: profile 3.2 · reference 2.31
    • Throw techs: profile 0.3 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1.1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.19
    • Drive Impact gauge: profile 11.4% · reference 1.4%
  2. Test the close-range pattern

    Throws: profile 3.2 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.2 · reference 2.59
    • Got thrown: profile 3.2 · reference 2.31
    • Throw techs: profile 0.3 · reference 0.49
  3. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.24
    • Drive Parry: profile 1.4 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

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