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KEぎんねこやまと君
Ranked MR · Ken
97 local · 0 imported · 97 on chart · 104 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ぎんねこやまと君 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 10.3% | 25.9% | -15.6% | |
| CA | 17.9% | 11.0% | +6.9% | |
| Drive Arts | 9.5% | 14.9% | -5.4% | |
| SA3 | 41.0% | 35.8% | +5.2% | |
| SA1 | 30.8% | 27.3% | +3.5% | |
| Corner pressure | 10.50 | 13.12 | -2.62 | |
| Time cornered | 6.60 | 8.95 | -2.35 | |
| Drive Rush (parry) | 8.7% | 6.8% | +1.9% | |
| Drive Guard | 11.0% | 12.7% | -1.7% | |
| Drive Rush (cancel) | 39.6% | 38.2% | +1.4% | |
| Drive Parry | 0.70 | 1.89 | -1.19 | |
| Perfect Parry | 0.10 | 0.84 | -0.74 | |
| Throws | 3.30 | 2.57 | +0.73 | |
| Got thrown | 2.50 | 2.26 | +0.24 | |
| Throw techs | 0.60 | 0.44 | +0.16 | |
| Drive Reversal | 0.10 | 0.23 | -0.13 | |
| Drive Impact gauge | 1.3% | 1.4% | -0.1% | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Drive Impact | 0.20 | 0.19 | +0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 0.7 · reference 1.97
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.7 · reference 1.97
- Perfect Parry: profile 0.2 · reference 0.79
- Drive Reversal: profile 0.1 · reference 0.21
Review close-range choices
Throw techs: profile 0.6 · reference 0.46
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.6 · reference 0.46
- Got thrown: profile 2.3 · reference 2.28
Give each meter spend a purpose
SA2: profile 11% · reference 25%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 11% · reference 25%
- Drive Arts: profile 8.6% · reference 16.6%
- Drive Guard: profile 9.5% · reference 13.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throws: profile 3.4 · reference 2.59
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.4 · reference 2.59
- Got thrown: profile 2.3 · reference 2.28
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.18
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.18
- Drive Impact gauge: profile 1.5% · reference 1.3%
Build pressure without overextending
Corner pressure: profile 10.2 · reference 12.08
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 10.2 · reference 12.08
- Time cornered: profile 6.6 · reference 9.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

