Ken
Updated 5 days agoSteamSteamJapanJapanClub · KENsLaboratoryC100%

ぎんねこやまと君

All About Shoryukens!
Rank 36MR 1,567#115,463
Last 109–1+60Last 2014–6+59
Winrate
54%
52W · 45L · 97 stored
Ranked matches
97
selected mode
Wins
52
Ranked
Losses
45
Ranked
Peak MR
1,567
Ken

Ranked MR · Ken

97 local · 0 imported · 97 on chart · 104 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
ぎんねこやまと君 · Ken
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Opponent · RandomSh0\

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
ぎんねこやまと君’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habitぎんねこやまと君LegendsDifference LessLegendsMore
SA210.3%25.9%-15.6%
CA17.9%11.0%+6.9%
Drive Arts9.5%14.9%-5.4%
SA341.0%35.8%+5.2%
SA130.8%27.3%+3.5%
Corner pressure10.5013.12-2.62
Time cornered6.608.95-2.35
Drive Rush (parry)8.7%6.8%+1.9%
Drive Guard11.0%12.7%-1.7%
Drive Rush (cancel)39.6%38.2%+1.4%
Drive Parry0.701.89-1.19
Perfect Parry0.100.84-0.74
Throws3.302.57+0.73
Got thrown2.502.26+0.24
Throw techs0.600.44+0.16
Drive Reversal0.100.23-0.13
Drive Impact gauge1.3%1.4%-0.1%
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
Drive Impact0.200.19+0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.97

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.97
    • Perfect Parry: profile 0.2 · reference 0.79
    • Drive Reversal: profile 0.1 · reference 0.21
  2. Review close-range choices

    Throw techs: profile 0.6 · reference 0.46

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.6 · reference 0.46
    • Got thrown: profile 2.3 · reference 2.28
  3. Give each meter spend a purpose

    SA2: profile 11% · reference 25%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 11% · reference 25%
    • Drive Arts: profile 8.6% · reference 16.6%
    • Drive Guard: profile 9.5% · reference 13.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3.4 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.4 · reference 2.59
    • Got thrown: profile 2.3 · reference 2.28
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 1.5% · reference 1.3%
  3. Build pressure without overextending

    Corner pressure: profile 10.2 · reference 12.08

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.2 · reference 12.08
    • Time cornered: profile 6.6 · reference 9.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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