Lily
Updated 16 hours agoSteamSteamOtherOtherClub · ButMiuClubM95%

蛙り蛙り

Let's Do This
Rank 36MR 1,620#63,775
Last 106–4+9Last 2010–10-7
Winrate
53%
31W · 27L · 58 stored
Ranked matches
58
selected mode
Wins
31
Ranked
Losses
27
Ranked
Peak MR
1,632
Lily

Ranked MR · Lily

58 local · 0 imported · 58 on chart · 61 battles stored

Latest game

VictoryRanked

Available
Lily
蛙り蛙り · Lily
M. Bison
Opponent · M. Bison山东老登

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
蛙り蛙り’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
Habit蛙り蛙りLegendsDifference LessLegendsMore
SA120.0%43.8%-23.8%
SA344.2%25.7%+18.5%
Drive Arts10.4%21.7%-11.3%
Drive Rush (cancel)42.2%31.1%+11.1%
SA228.4%22.0%+6.4%
Corner pressure7.209.83-2.63
Drive Guard10.3%12.0%-1.7%
Drive Rush (parry)4.3%5.7%-1.4%
CA7.4%8.4%-1.1%
Drive Impact gauge2.8%2.1%+0.7%
Throws2.202.61-0.41
Time cornered10.8010.41+0.39
Got thrown2.002.32-0.32
Perfect Parry0.400.60-0.20
Throw techs0.300.48-0.18
Drive Impact0.400.25+0.15
Drive Reversal0.200.33-0.13
Got Punish Countered0.200.12+0.08
Drive Parry1.901.96-0.06
Punish Counters landed0.200.16+0.04
Got stunned0.000.04-0.04
Throw parries0.300.26+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.25
    • Drive Impact gauge: profile 2.8% · reference 2.1%
  2. Review defensive decisions

    Drive Parry: profile 1.9 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.96
    • Perfect Parry: profile 0.4 · reference 0.6
    • Drive Reversal: profile 0.2 · reference 0.33
  3. Trace how you lose or gain space

    Corner pressure: profile 7.2 · reference 9.83

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.2 · reference 9.83
    • Time cornered: profile 10.8 · reference 10.41

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 227 wins in 444 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 227 wins in 444 games
    • vs M. Bison: 26 wins in 70 games
    • vs Ryu: 22 wins in 49 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 29 wins in 54 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 29 wins in 54 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.25
    • Drive Impact gauge: profile 2.8% · reference 2.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

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