Luke
Updated 5 hours agoCrossPlatformCrossPlatformJapanJapanClub · ShimaneFighterC100%

まよしーぷ

It's a Pweasure to Meet You
Rank 36MR 1,436#483,109
Last 104–6-15Last 206–14-58
Winrate
49%
102W · 106L · 208 stored
Ranked matches
208
selected mode
Wins
102
Ranked
Losses
106
Ranked
Peak MR
1,532
Luke

Ranked MR · Luke

208 local · 158 imported · 366 on chart · 208 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
まよしーぷ · Luke
Jamie
Opponent · Jamieぬるぬる

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
まよしーぷ’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitまよしーぷLegendsDifference LessLegendsMore
SA355.0%34.2%+20.8%
Drive Rush (cancel)24.7%37.3%-12.7%
SA215.0%26.0%-11.0%
SA120.0%30.6%-10.6%
Drive Arts8.6%16.7%-8.1%
Corner pressure7.8013.55-5.75
Drive Impact gauge5.7%1.4%+4.3%
Time cornered9.908.74+1.16
CA10.0%9.2%+0.8%
Got thrown2.802.01+0.79
Drive Rush (parry)8.2%7.6%+0.6%
Drive Parry1.201.80-0.60
Drive Guard12.8%13.2%-0.5%
Drive Impact0.600.19+0.41
Perfect Parry0.300.69-0.39
Punish Counters landed0.400.08+0.32
Throws2.702.43+0.27
Throw techs0.600.37+0.23
Got Punish Countered0.200.06+0.14
Drive Reversal0.100.20-0.10
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.5 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.19
    • Drive Impact gauge: profile 5.3% · reference 1.4%
  3. Trace how you lose or gain space

    Time cornered: profile 10.2 · reference 8.74

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.2 · reference 8.74
    • Corner pressure: profile 7.8 · reference 13.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.19
    • Drive Impact gauge: profile 5.3% · reference 1.4%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.5 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.06
  3. Test the close-range pattern

    Throws: profile 2.1 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.1 · reference 2.43
    • Throw techs: profile 0.3 · reference 0.37
    • Got thrown: profile 2.5 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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