Ken
Updated 1 day agoSteamSteamOtherOtherM100%

AP.STEEL

Let's Do This
Rank 33LP 22,166
Last 105–5Last 2013–7
Winrate
41%
137W · 199L · 336 stored
Ranked matches
336
selected mode
Wins
137
Ranked
Losses
199
Ranked
Peak LP
22,176
Ken

Ranked LP · Ken

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ken
AP.STEEL · Ken
Juri
Opponent · Juri空条蛛蛛

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
AP.STEEL’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitAP.STEELLegendsDifference LessLegendsMore
Drive Arts58.7%14.9%+43.8%
Drive Rush (cancel)0.7%38.2%-37.5%
SA370.6%35.8%+34.8%
SA23.9%25.9%-22.0%
SA15.9%27.3%-21.4%
Drive Guard0.2%12.7%-12.5%
Drive Impact gauge13.2%1.4%+11.8%
CA19.6%11.0%+8.6%
Drive Rush (parry)0.0%6.8%-6.8%
Corner pressure7.7013.12-5.42
Drive Parry0.001.89-1.89
Got Punish Countered1.000.08+0.92
Perfect Parry0.000.84-0.84
Drive Impact0.900.19+0.71
Time cornered9.508.95+0.55
Got thrown2.802.26+0.54
Punish Counters landed0.600.10+0.50
Throws2.202.57-0.37
Drive Reversal0.000.23-0.23
Got stunned0.200.05+0.15
Throw techs0.300.44-0.14
Throw parries0.100.21-0.11
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 1 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.9 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.9 · reference 0.19
    • Drive Impact gauge: profile 13.2% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 0 · reference 1.89

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0 · reference 1.89
    • Perfect Parry: profile 0 · reference 0.84
    • Drive Reversal: profile 0 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 46 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 46 wins in 100 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.9 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.9 · reference 0.19
    • Drive Impact gauge: profile 13.2% · reference 1.4%
  3. Test the close-range pattern

    Got thrown: profile 2.8 · reference 2.26

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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