Luke
Updated 2 days agoSteamSteamOtherOtherC100%

RTK63

Let's Do This
Rank 34LP 23,646
Last 106–4Last 2013–7
Winrate
44%
98W · 123L · 221 stored
Ranked matches
221
selected mode
Wins
98
Ranked
Losses
123
Ranked
Peak LP
24,669
Luke

Ranked LP · Luke

League points over time for this character

Latest game

VictoryRanked

Available
Luke
RTK63 · Luke
Akuma
Opponent · Akumainunekobuta

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
RTK63’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitRTK63LegendsDifference LessLegendsMore
SA24.5%26.0%-21.5%
SA149.3%30.6%+18.6%
Drive Impact gauge12.3%1.4%+10.9%
CA19.4%9.2%+10.2%
SA326.9%34.2%-7.3%
Drive Arts10.1%16.7%-6.6%
Drive Rush (cancel)33.6%37.3%-3.7%
Drive Guard9.9%13.2%-3.3%
Time cornered6.708.74-2.04
Corner pressure11.7013.55-1.85
Drive Impact1.100.19+0.91
Drive Parry1.001.80-0.80
Punish Counters landed0.700.08+0.62
Perfect Parry0.100.69-0.59
Got thrown2.502.01+0.49
Got Punish Countered0.500.06+0.44
Drive Rush (parry)7.2%7.6%-0.4%
Throws2.802.43+0.37
Drive Reversal0.500.20+0.30
Throw parries0.100.22-0.12
Stuns landed0.000.07-0.07
Got stunned0.100.06+0.04
Throw techs0.400.37+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.6 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.06
    • Punish Counters landed: profile 0.5 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.8
    • Perfect Parry: profile 0.1 · reference 0.69
  3. Study a recurring matchup situation

    vs Akuma: 55 wins in 117 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Akuma: 55 wins in 117 games
    • vs Yasmine: 23 wins in 63 games
    • vs Alex: 45 wins in 92 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Akuma: 55 wins in 117 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 55 wins in 117 games
    • vs Yasmine: 23 wins in 63 games
    • vs Alex: 45 wins in 92 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 40 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 40 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage