C. Viper
Updated 2 days agoSteamSteamJapanJapanM100%

mirumiru

Let's Do This
Rank 36MR 1,645#48,822
Last 106–4+16Last 2012–8+35
Winrate
50%
102W · 104L · 206 stored
Ranked matches
206
selected mode
Wins
102
Ranked
Losses
104
Ranked
Peak MR
1,713
C. Viper

Ranked MR · C. Viper

206 local · 0 imported · 206 on chart · 206 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
mirumiru · C. Viper
Rashid
Opponent · Rashid_taruru

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
mirumiru’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitmirumiruLegendsDifference LessLegendsMore
SA27.7%22.2%-14.5%
Drive Rush (cancel)4.9%18.1%-13.3%
SA152.7%40.4%+12.4%
Drive Arts26.7%22.2%+4.5%
SA331.9%29.7%+2.2%
Corner pressure8.8010.80-2.00
Drive Rush (parry)8.8%7.3%+1.5%
Drive Guard13.3%14.7%-1.3%
Throws3.302.29+1.01
Time cornered9.608.60+1.00
Drive Parry0.901.55-0.65
Perfect Parry0.100.71-0.61
Drive Impact gauge1.2%1.7%-0.5%
Throw techs0.300.49-0.19
Drive Reversal0.400.24+0.16
Got thrown2.102.20-0.10
Throw parries0.300.21+0.09
Drive Impact0.100.17-0.07
Stuns landed0.000.07-0.07
CA7.7%7.7%-0.1%
Got stunned0.000.03-0.03
Got Punish Countered0.100.08+0.02
Punish Counters landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.52
    • Perfect Parry: profile 0 · reference 0.63
    • Drive Reversal: profile 0.6 · reference 0.28
  3. Trace how you lose or gain space

    Corner pressure: profile 8.2 · reference 11.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 11.07
    • Time cornered: profile 8.2 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 402 wins in 801 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 402 wins in 801 games
    • vs Luke: 33 wins in 63 games
    • vs M. Bison: 10 wins in 31 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

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