Dee Jay
Updated 2 hours agoCrossPlatformCrossPlatformOtherOtherC100%

mizu

Let's Do This
Rank 36MR 1,652#47,854
Last 109–1+59Last 2015–5+78
Winrate
52%
121W · 113L · 234 stored
Ranked matches
234
selected mode
Wins
121
Ranked
Losses
113
Ranked
Peak MR
1,657
Dee Jay

Ranked MR · Dee Jay

234 local · 0 imported · 234 on chart · 234 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
mizu · Dee Jay
M. Bison
Opponent · M. Bisonbalt

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
mizu’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitmizuLegendsDifference LessLegendsMore
SA350.0%33.8%+16.2%
SA120.0%36.2%-16.2%
Drive Rush (cancel)13.1%23.0%-9.9%
SA217.1%21.3%-4.2%
CA12.9%8.7%+4.1%
Corner pressure9.5012.23-2.73
Drive Rush (parry)10.8%8.9%+1.9%
Drive Reversal0.700.19+0.51
Throws2.002.38-0.38
Perfect Parry0.200.57-0.37
Got Punish Countered0.400.09+0.31
Drive Parry1.501.76-0.26
Drive Guard15.3%15.1%+0.2%
Time cornered8.909.11-0.21
Drive Impact gauge1.6%1.8%-0.2%
Got thrown2.302.20+0.10
Stuns landed0.000.07-0.07
Throw techs0.500.43+0.07
Punish Counters landed0.200.13+0.07
Drive Impact0.300.24+0.06
Throw parries0.200.25-0.05
Drive Arts24.7%24.7%+0.0%
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
    • Punish Counters landed: profile 0.1 · reference 0.12
  2. Review defensive decisions

    Drive Parry: profile 2 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.55
    • Drive Reversal: profile 0.3 · reference 0.19
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 46 wins in 93 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 46 wins in 93 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
  2. Test the close-range pattern

    Throws: profile 1.7 · reference 2.49

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.7 · reference 2.49
    • Got thrown: profile 2.2 · reference 2.12
  3. Probe defense before committing

    Drive Parry: profile 2 · reference 1.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage