Luke
Updated 5 days agoSteamSteamJapanJapanClub · NakedOROKAM91%

アイドルタロ子

Fights for Love
Rank 36MR 1,772#13,354
Last 104–6-19Last 2011–9+22
Winrate
50%
92W · 91L · 183 stored
Ranked matches
183
selected mode
Wins
92
Ranked
Losses
91
Ranked
Peak MR
1,861
Luke

Ranked MR · Luke

183 local · 0 imported · 183 on chart · 430 battles stored

Latest game

DefeatCustom Room

Replay not requested
Luke
アイドルタロ子 · Luke
Kimberly
Opponent · Kimberlytete

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
アイドルタロ子’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitアイドルタロ子LegendsDifference LessLegendsMore
SA28.5%26.0%-17.6%
SA342.3%34.2%+8.1%
Drive Arts10.5%16.7%-6.2%
CA14.1%9.2%+4.9%
Time cornered13.608.74+4.86
SA135.2%30.6%+4.6%
Corner pressure9.8013.55-3.75
Drive Rush (cancel)39.0%37.3%+1.7%
Got thrown3.402.01+1.39
Drive Rush (parry)6.7%7.6%-0.9%
Drive Impact gauge2.2%1.4%+0.8%
Drive Parry2.201.80+0.40
Drive Guard13.6%13.2%+0.4%
Throw techs0.700.37+0.33
Perfect Parry0.500.69-0.19
Throw parries0.400.22+0.18
Drive Reversal0.300.20+0.10
Throws2.502.43+0.07
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.6 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Parry: profile 1.7 · reference 1.82
  2. Trace how you lose or gain space

    Corner pressure: profile 9.7 · reference 14.11

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.7 · reference 14.11
    • Time cornered: profile 11.7 · reference 8.66
  3. Give each meter spend a purpose

    SA3: profile 41.1% · reference 36.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 41.1% · reference 36.2%
    • CA: profile 5.6% · reference 10.5%
    • Drive Arts: profile 13.7% · reference 15.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 82 wins in 168 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 82 wins in 168 games
    • vs Ryu: 70 wins in 107 games
    • vs Kimberly: 82 wins in 170 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 28 wins in 50 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 28 wins in 50 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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