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TOY/mark 101 — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main C. Viper · peak MR 1,702. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
C.TOY/mark 101
Last 102–8-45Last 207–13-42
Winrate
49%
33W · 34L · 67 stored
Ranked matches
67
selected mode
Wins
33
Ranked
Losses
34
Ranked
Peak MR
1,702
C. Viper
Ranked MR · C. Viper
67 local · 0 imported · 67 on chart · 67 battles stored
Replay not requested
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | TOY/mark 101 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 10.5% | 22.2% | -11.7% | |
| SA1 | 32.3% | 40.4% | -8.1% | |
| Drive Rush (parry) | 14.6% | 7.3% | +7.4% | |
| CA | 14.5% | 7.7% | +6.8% | |
| Drive Guard | 19.9% | 14.7% | +5.2% | |
| SA2 | 24.2% | 22.2% | +2.0% | |
| Throws | 3.90 | 2.29 | +1.61 | |
| Corner pressure | 12.20 | 10.80 | +1.40 | |
| Drive Impact gauge | 3.0% | 1.7% | +1.4% | |
| Throw techs | 1.50 | 0.49 | +1.01 | |
| Got thrown | 3.10 | 2.20 | +0.90 | |
| SA3 | 29.0% | 29.7% | -0.6% | |
| Drive Rush (cancel) | 18.7% | 18.1% | +0.6% | |
| Perfect Parry | 0.30 | 0.71 | -0.41 | |
| Time cornered | 8.90 | 8.60 | +0.30 | |
| Drive Reversal | 0.00 | 0.24 | -0.24 | |
| Drive Parry | 1.70 | 1.55 | +0.15 | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Drive Impact | 0.20 | 0.17 | +0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Punish Counters landed | 0.10 | 0.10 | +0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
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Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
