Luke
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · XBOXM77%

yomo

Shared Destiny
Rank 36MR 1,701#29,291
Last 106–4+19Last 2012–8+34
Winrate
58%
44W · 32L · 76 stored
Ranked matches
76
selected mode
Wins
44
Ranked
Losses
32
Ranked
Peak MR
1,721
Luke

Ranked MR · Luke

76 local · 0 imported · 76 on chart · 87 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
yomo · Luke
Jamie
Opponent · Jamieたよりん

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
yomo’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabityomoLegendsDifference LessLegendsMore
SA29.5%26.0%-16.5%
SA138.9%30.6%+8.3%
Drive Rush (cancel)43.4%37.3%+6.0%
CA14.7%9.2%+5.6%
Drive Arts12.8%16.7%-3.9%
SA336.8%34.2%+2.7%
Corner pressure12.1013.55-1.45
Drive Guard14.0%13.2%+0.8%
Time cornered8.108.74-0.64
Drive Rush (parry)8.2%7.6%+0.6%
Throws2.802.43+0.37
Drive Parry2.101.80+0.30
Drive Impact gauge1.2%1.4%-0.2%
Throw techs0.200.37-0.17
Got thrown1.902.01-0.11
Drive Impact0.100.19-0.09
Perfect Parry0.600.69-0.09
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1.2% · reference 1.4%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  3. Review close-range choices

    Throw techs: profile 0.2 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.37
    • Throws: profile 2.6 · reference 2.43
    • Got thrown: profile 1.8 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Mai: 6 wins in 16 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Mai: 6 wins in 16 games
    • vs Ingrid: 10 wins in 19 games
    • vs C. Viper: 10 wins in 17 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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