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MAばくはつ
Ranked MR · Marisa
160 local · 0 imported · 160 on chart · 170 battles stored
Playstyle reference
Habits vs top 30 Marisa
Benchmark refreshed Sep 12, 2026, 4:25 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ばくはつ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 25.5% | 32.8% | -7.3% | |
| SA1 | 47.3% | 41.8% | +5.5% | |
| CA | 12.7% | 7.3% | +5.4% | |
| SA2 | 14.5% | 18.1% | -3.6% | |
| Time cornered | 9.90 | 7.86 | +2.04 | |
| Drive Guard | 15.3% | 14.5% | +0.8% | |
| Drive Rush (parry) | 9.6% | 8.9% | +0.7% | |
| Corner pressure | 9.40 | 10.02 | -0.62 | |
| Drive Arts | 18.4% | 19.0% | -0.6% | |
| Drive Rush (cancel) | 28.8% | 29.3% | -0.5% | |
| Perfect Parry | 0.20 | 0.59 | -0.39 | |
| Throw techs | 0.30 | 0.54 | -0.24 | |
| Drive Reversal | 0.10 | 0.33 | -0.23 | |
| Got thrown | 2.40 | 2.20 | +0.20 | |
| Drive Impact gauge | 1.7% | 1.8% | -0.1% | |
| Punish Counters landed | 0.00 | 0.11 | -0.11 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Throws | 2.10 | 2.03 | +0.07 | |
| Drive Parry | 1.50 | 1.56 | -0.06 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Throw parries | 0.30 | 0.28 | +0.02 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Marisa · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
- Drive Impact gauge: profile 2.1% · reference 1.9%
Review defensive decisions
Perfect Parry: profile 0.3 · reference 0.6
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.3 · reference 0.6
- Drive Reversal: profile 0.3 · reference 0.32
Give each meter spend a purpose
SA2: profile 13.8% · reference 20.9%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 13.8% · reference 20.9%
- SA1: profile 50% · reference 35.7%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throw techs: profile 0.2 · reference 0.52
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.2 · reference 0.52
- Got thrown: profile 2.4 · reference 2.3
Probe defense before committing
Perfect Parry: profile 0.3 · reference 0.6
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.3 · reference 0.6
- Drive Parry: profile 1.8 · reference 1.59
Adapt to the visible gauge
SA1: profile 50% · reference 35.7%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA1: profile 50% · reference 35.7%
- SA3: profile 27.6% · reference 34.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

