Marisa
Updated 6 days agoSteamSteamOtherOtherC94%

ばくはつ

Let's Do This
Rank 36MR 1,555#126,918
Last 103–7-35Last 209–11-27
Winrate
45%
77W · 93L · 170 stored
Ranked matches
170
selected mode
Wins
77
Ranked
Losses
93
Ranked
Peak MR
1,710
Marisa

Ranked MR · Marisa

160 local · 0 imported · 160 on chart · 170 battles stored

Latest game

DefeatRanked

Replay not requested
Marisa
ばくはつ · Marisa
Luke
Opponent · LukeUNO_PC

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
ばくはつ’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitばくはつLegendsDifference LessLegendsMore
SA325.5%32.8%-7.3%
SA147.3%41.8%+5.5%
CA12.7%7.3%+5.4%
SA214.5%18.1%-3.6%
Time cornered9.907.86+2.04
Drive Guard15.3%14.5%+0.8%
Drive Rush (parry)9.6%8.9%+0.7%
Corner pressure9.4010.02-0.62
Drive Arts18.4%19.0%-0.6%
Drive Rush (cancel)28.8%29.3%-0.5%
Perfect Parry0.200.59-0.39
Throw techs0.300.54-0.24
Drive Reversal0.100.33-0.23
Got thrown2.402.20+0.20
Drive Impact gauge1.7%1.8%-0.1%
Punish Counters landed0.000.11-0.11
Drive Impact0.100.20-0.10
Throws2.102.03+0.07
Drive Parry1.501.56-0.06
Got stunned0.000.03-0.03
Throw parries0.300.28+0.02
Got Punish Countered0.100.11-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.9%
  2. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.6

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.6
    • Drive Reversal: profile 0.3 · reference 0.32
  3. Give each meter spend a purpose

    SA2: profile 13.8% · reference 20.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 13.8% · reference 20.9%
    • SA1: profile 50% · reference 35.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.52

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.52
    • Got thrown: profile 2.4 · reference 2.3
  2. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.6

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.6
    • Drive Parry: profile 1.8 · reference 1.59
  3. Adapt to the visible gauge

    SA1: profile 50% · reference 35.7%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA1: profile 50% · reference 35.7%
    • SA3: profile 27.6% · reference 34.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage