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MA7ruru
Ranked MR · Manon
116 local · 0 imported · 116 on chart · 118 battles stored
Playstyle reference
Habits vs top 30 Manon
Benchmark refreshed Sep 7, 2026, 7:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 7ruru | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 51.7% | 32.9% | +18.9% | |
| SA1 | 10.3% | 25.4% | -15.1% | |
| SA2 | 17.2% | 32.1% | -14.8% | |
| Drive Rush (cancel) | 54.1% | 43.0% | +11.1% | |
| CA | 20.7% | 9.7% | +11.0% | |
| Drive Arts | 2.9% | 11.3% | -8.5% | |
| Corner pressure | 2.80 | 8.16 | -5.36 | |
| Drive Guard | 6.9% | 11.3% | -4.4% | |
| Drive Rush (parry) | 1.3% | 5.0% | -3.7% | |
| Throws | 1.90 | 2.53 | -0.63 | |
| Perfect Parry | 0.20 | 0.64 | -0.44 | |
| Got thrown | 2.60 | 2.28 | +0.32 | |
| Throw techs | 0.30 | 0.56 | -0.26 | |
| Drive Impact gauge | 1.6% | 1.8% | -0.2% | |
| Time cornered | 8.90 | 8.72 | +0.18 | |
| Drive Reversal | 0.40 | 0.30 | +0.10 | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Got Punish Countered | 0.20 | 0.11 | +0.09 | |
| Drive Impact | 0.30 | 0.22 | +0.08 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Punish Counters landed | 0.20 | 0.14 | +0.06 | |
| Drive Parry | 1.80 | 1.80 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Manon · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.1 · reference 0.63
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.1 · reference 0.63
- Drive Parry: profile 1.4 · reference 1.75
- Drive Reversal: profile 0.3 · reference 0.29
Review close-range choices
Throws: profile 2.1 · reference 2.47
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.1 · reference 2.47
- Got thrown: profile 2.4 · reference 2.19
- Throw techs: profile 0.3 · reference 0.5
Give each meter spend a purpose
SA3: profile 46.3% · reference 33.4%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 46.3% · reference 33.4%
- CA: profile 20.9% · reference 9.2%
- SA2: profile 22.4% · reference 30.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.21
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.21
- Drive Impact gauge: profile 1.2% · reference 1.7%
Build pressure without overextending
Corner pressure: profile 2.5 · reference 8
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 2.5 · reference 8
- Time cornered: profile 7.5 · reference 8.88
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

