C. Viper
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanClub · FightClubAMTM94%

んきゅみーと

Angel Devil Kingdom
Rank 36MR 1,861#4,419
Last 105–5-4Last 2012–8+26
Winrate
51%
21W · 20L · 41 stored
Ranked matches
41
selected mode
Wins
21
Ranked
Losses
20
Ranked
Peak MR
1,861
C. Viper

Ranked MR · C. Viper

41 local · 0 imported · 41 on chart · 130 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
んきゅみーと · C. Viper
Alex
Opponent · Alex曼珠鮭921

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
んきゅみーと’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitんきゅみーとLegendsDifference LessLegendsMore
SA166.7%40.4%+26.3%
SA28.9%22.2%-13.3%
Drive Rush (cancel)6.0%18.1%-12.1%
SA318.7%29.7%-11.0%
Drive Arts32.6%22.2%+10.4%
Drive Rush (parry)9.9%7.3%+2.6%
Drive Impact gauge4.3%1.7%+2.6%
Drive Guard17.2%14.7%+2.6%
Time cornered6.108.60-2.50
CA5.7%7.7%-2.1%
Perfect Parry0.200.71-0.51
Corner pressure10.6010.80-0.20
Got thrown2.002.20-0.20
Throw parries0.400.21+0.19
Throws2.102.29-0.19
Drive Reversal0.100.24-0.14
Stuns landed0.200.07+0.13
Drive Impact0.300.17+0.13
Throw techs0.400.49-0.09
Got stunned0.100.03+0.07
Drive Parry1.601.55+0.05
Got Punish Countered0.100.08+0.02
Punish Counters landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 4.3% · reference 1.8%
  2. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.63
    • Drive Reversal: profile 0.1 · reference 0.28
  3. Give each meter spend a purpose

    SA1: profile 66.7% · reference 45%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 66.7% · reference 45%
    • SA2: profile 8.9% · reference 21.5%
    • SA3: profile 18.7% · reference 26.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 4.3% · reference 1.8%
  2. Probe defense before committing

    Drive Parry: profile 1.6 · reference 1.52

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.6 · reference 1.52
    • Perfect Parry: profile 0.2 · reference 0.63
    • Drive Reversal: profile 0.1 · reference 0.28
  3. Build pressure without overextending

    Corner pressure: profile 10.6 · reference 11.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.6 · reference 11.07
    • Time cornered: profile 6.1 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage