Akuma
Updated 11 hours agoSteamSteamJapanJapanC100%

NeroASQ

Without Equal
Rank 29LP 17,720
Last 107–3Last 2013–7
Winrate
56%
81W · 62L · 144 stored
Ranked matches
144
selected mode
Wins
81
Ranked
Losses
62
Ranked
Peak LP
17,917
Akuma

Ranked LP · Akuma

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Luke
NeroASQ · Luke
Zangief
Opponent · Zangiefりょういき

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
NeroASQ’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitNeroASQLegendsDifference LessLegendsMore
Drive Rush (cancel)52.7%32.7%+19.9%
SA22.9%22.8%-19.9%
Drive Guard4.6%13.1%-8.6%
CA17.1%9.9%+7.2%
SA345.7%38.7%+7.0%
SA134.3%28.6%+5.6%
Drive Rush (parry)2.3%7.4%-5.2%
Drive Arts14.5%19.2%-4.7%
Corner pressure8.4011.47-3.07
Time cornered6.508.55-2.05
Throws1.102.74-1.64
Drive Parry0.501.65-1.15
Got thrown3.002.09+0.91
Perfect Parry0.100.77-0.67
Throw techs0.200.45-0.25
Drive Impact gauge1.3%1.5%-0.2%
Throw parries0.100.27-0.17
Drive Reversal0.100.20-0.10
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Stuns landed0.000.03-0.03
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.5 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.8
    • Perfect Parry: profile 0.1 · reference 0.69
  2. Review close-range choices

    Throws: profile 1.1 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.1 · reference 2.43
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 2.9 · reference 2.01
  3. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.5 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.8
    • Perfect Parry: profile 0.1 · reference 0.69
  2. Test the close-range pattern

    Throws: profile 1.1 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.1 · reference 2.43
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 2.9 · reference 2.01
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 49 wins in 76 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 49 wins in 76 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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