Luke
Updated 7 days agoCrossPlatformCrossPlatformOtherOtherM100%

六平千塩

Monstrous Hunter
Rank 36MR 1,578#105,012
Last 104–6-29Last 2011–9-1
Winrate
54%
26W · 22L · 48 stored
Ranked matches
48
selected mode
Wins
26
Ranked
Losses
22
Ranked
Peak MR
1,603
Luke

Ranked MR · Luke

48 local · 0 imported · 48 on chart · 48 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
六平千塩 · Luke
Cammy
Opponent · Cammyシーサイドばいばい

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
六平千塩’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habit六平千塩LegendsDifference LessLegendsMore
CA23.1%9.2%+13.9%
SA121.5%30.6%-9.1%
Drive Guard9.7%13.2%-3.5%
SA223.1%26.0%-2.9%
Corner pressure10.9013.55-2.65
SA332.3%34.2%-1.9%
Drive Rush (cancel)38.8%37.3%+1.5%
Drive Rush (parry)6.4%7.6%-1.2%
Drive Parry1.101.80-0.70
Drive Impact gauge2.1%1.4%+0.7%
Time cornered9.308.74+0.56
Got thrown1.602.01-0.41
Drive Reversal0.600.20+0.40
Perfect Parry0.300.69-0.39
Throws2.802.43+0.37
Drive Arts16.4%16.7%-0.3%
Throw techs0.100.37-0.27
Punish Counters landed0.200.08+0.12
Drive Impact0.300.19+0.11
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.1 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.37
    • Got thrown: profile 1.6 · reference 2.01
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Review defensive decisions

    Drive Parry: profile 1.1 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.69

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
  2. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.69
  3. Adapt to the visible gauge

    CA: profile 23.1% · reference 9.2%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 23.1% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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