JP
Updated 5 days agoSteamSteamJapanJapanClub · SABAUMAIC100%

Simesaba0215

Eternal Traveler
Rank 36MR 1,615#63,052
Last 107–3+33Last 2013–7+48
Winrate
55%
50W · 41L · 91 stored
Ranked matches
91
selected mode
Wins
50
Ranked
Losses
41
Ranked
Peak MR
1,655
JP

Ranked MR · JP

91 local · 0 imported · 91 on chart · 91 battles stored

Latest game

VictoryRanked

Replay not requested
JP
Simesaba0215 · JP
Zangief
Opponent · Zangiefうましかゴリラ

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
Simesaba0215’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitSimesaba0215LegendsDifference LessLegendsMore
SA242.7%56.6%-14.0%
Drive Arts43.2%32.1%+11.1%
SA328.0%19.2%+8.8%
Corner pressure4.1010.77-6.67
Drive Rush (cancel)17.3%23.1%-5.9%
Drive Rush (parry)3.0%6.5%-3.5%
Drive Guard9.4%12.8%-3.4%
CA8.0%5.0%+3.0%
SA121.3%19.2%+2.1%
Time cornered13.8012.04+1.76
Drive Impact gauge2.7%2.1%+0.6%
Got thrown1.702.13-0.43
Drive Parry2.502.07+0.43
Perfect Parry0.400.79-0.39
Throws1.601.97-0.37
Throw techs0.100.39-0.29
Drive Reversal0.400.13+0.27
Got Punish Countered0.300.08+0.22
Drive Impact0.200.34-0.14
Throw parries0.300.41-0.11
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Review close-range choices

    Throws: profile 1.6 · reference 1.97

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 1.97
    • Throw techs: profile 0.1 · reference 0.39
    • Got thrown: profile 1.7 · reference 2.13
  3. Review defensive decisions

    Perfect Parry: profile 0.4 · reference 0.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.79
    • Drive Parry: profile 2.5 · reference 2.07
    • Drive Reversal: profile 0.4 · reference 0.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 1.7 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 1.7 · reference 2.13
    • Throw techs: profile 0.1 · reference 0.39
    • Throws: profile 1.6 · reference 1.97
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  3. Build pressure without overextending

    Time cornered: profile 13.8 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.8 · reference 12.04
    • Corner pressure: profile 4.1 · reference 10.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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