Yasmine
Updated 2 days agoSteamSteamJapanJapanClub · DeathGyudonC100%

ドカンホフスキ

Adobo sa Ketchup
Rank 36MR 1,574#114,817
Last 103–7-30Last 206–14-63
Winrate
47%
41W · 46L · 87 stored
Ranked matches
87
selected mode
Wins
41
Ranked
Losses
46
Ranked
Peak MR
1,640
Yasmine

Ranked MR · Yasmine

87 local · 424 imported · 509 on chart · 151 battles stored

Latest game

VictoryCustom Room

Replay not requested
Yasmine
ドカンホフスキ · Yasmine
Luke
Opponent · Lukegyadon

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
ドカンホフスキ’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitドカンホフスキLegendsDifference LessLegendsMore
SA347.4%36.9%+10.4%
SA125.0%32.1%-7.1%
SA214.5%21.0%-6.5%
CA13.2%10.0%+3.1%
Corner pressure15.9013.62+2.28
Drive Rush (parry)9.7%8.2%+1.5%
Drive Parry1.301.96-0.66
Drive Arts19.7%19.0%+0.6%
Drive Rush (cancel)30.2%29.6%+0.6%
Perfect Parry0.300.74-0.44
Drive Impact gauge1.0%1.4%-0.4%
Throws2.302.59-0.29
Drive Reversal0.000.24-0.24
Got thrown2.502.31+0.19
Time cornered9.209.38-0.18
Throw parries0.100.21-0.11
Drive Guard14.6%14.5%+0.1%
Drive Impact0.100.19-0.09
Stuns landed0.000.06-0.06
Got Punish Countered0.100.06+0.04
Got stunned0.100.06+0.04
Punish Counters landed0.100.09+0.01
Throw techs0.500.49+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Study a recurring matchup situation

    vs Jamie: 26 wins in 48 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Jamie: 26 wins in 48 games
  3. Review defensive decisions

    Drive Parry: profile 1 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 26 wins in 48 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 26 wins in 48 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1% · reference 1.4%
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

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