Yasmine
Updated 1 week agoSteamSteamJapanJapanC52%

oidon

I'm a Fighter
Rank 36MR 1,500#241,057
Last 103–7-27Last 209–11-42
Winrate
57%
60W · 45L · 105 stored
Ranked matches
105
selected mode
Wins
60
Ranked
Losses
45
Ranked
Peak MR
1,500
Yasmine

Ranked MR · Yasmine

11 local · 0 imported · 11 on chart · 105 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ken
oidon · Ken
Ingrid
Opponent · Ingridフェイトブリンガー

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
oidon’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitoidonLegendsDifference LessLegendsMore
SA241.4%24.2%+17.2%
Drive Arts32.7%17.5%+15.2%
SA324.2%35.7%-11.4%
Drive Rush (cancel)36.6%29.7%+6.8%
Drive Guard8.5%14.5%-6.0%
Drive Rush (parry)2.6%8.4%-5.8%
SA125.3%30.9%-5.6%
Corner pressure10.6013.01-2.41
Time cornered7.309.07-1.77
Drive Impact gauge2.2%1.4%+0.8%
Throws2.102.52-0.42
Drive Parry1.501.90-0.40
Throw techs0.100.48-0.38
Perfect Parry0.400.70-0.30
Got thrown2.102.34-0.24
Drive Reversal0.000.23-0.23
Got Punish Countered0.200.06+0.14
Throw parries0.100.23-0.13
Drive Impact0.300.17+0.13
CA9.1%9.2%-0.1%
Punish Counters landed0.200.10+0.10
Got stunned0.100.06+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 1.5 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.5 · reference 1.96
    • Perfect Parry: profile 0.4 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 45 wins in 68 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 45 wins in 68 games
    • vs Luke: 9 wins in 13 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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