Alex
Updated 5 days agoSteamSteamJapanJapanM100%

カリスト

Team CR
Rank 36MR 1,419#490,161
Last 108–2+50Last 2015–5+78
Winrate
48%
45W · 48L · 93 stored
Ranked matches
93
selected mode
Wins
45
Ranked
Losses
48
Ranked
Peak MR
1,509
Alex

Ranked MR · Alex

92 local · 0 imported · 92 on chart · 93 battles stored

Latest game

DefeatRanked

Replay not requested
Alex
カリスト · Alex
Akuma
Opponent · AkumaMU77

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
カリスト’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitカリストLegendsDifference LessLegendsMore
SA310.3%25.2%-14.9%
SA150.5%38.9%+11.6%
SA233.6%27.6%+6.0%
Drive Arts8.7%13.2%-4.6%
CA5.6%8.3%-2.7%
Corner pressure7.5010.07-2.57
Drive Impact gauge3.6%2.0%+1.6%
Drive Guard15.2%14.0%+1.1%
Drive Rush (cancel)32.0%33.2%-1.1%
Drive Rush (parry)9.3%8.2%+1.1%
Time cornered9.009.50-0.50
Perfect Parry0.200.64-0.44
Got thrown2.602.18+0.42
Throws1.902.24-0.34
Throw techs0.200.51-0.31
Drive Parry1.801.62+0.18
Drive Reversal0.600.43+0.17
Drive Impact0.400.23+0.17
Throw parries0.100.27-0.17
Punish Counters landed0.300.14+0.16
Got Punish Countered0.200.11+0.09
Got stunned0.000.04-0.04
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 5.7% · reference 1.7%
  3. Review close-range choices

    Throws: profile 1.8 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.8 · reference 2.32
    • Got thrown: profile 2.3 · reference 2.12
    • Throw techs: profile 0.2 · reference 0.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Alex: 20 wins in 28 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 20 wins in 28 games
    • vs Terry: 10 wins in 23 games
    • vs Yasmine: 26 wins in 54 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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