C. Viper
Updated 2 days agoSteamSteamJapanJapanM100%

shiruf

Muscles Never Betray You
Rank 36MR 1,672#39,817
Last 108–2+46Last 2014–6+62
Winrate
56%
53W · 41L · 94 stored
Ranked matches
94
selected mode
Wins
53
Ranked
Losses
41
Ranked
Peak MR
1,672
C. Viper

Ranked MR · C. Viper

94 local · 205 imported · 287 on chart · 94 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
shiruf · C. Viper
Ryu
Opponent · RyuFIGHTER MURAOKA

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
shiruf’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitshirufLegendsDifference LessLegendsMore
Drive Rush (cancel)0.0%18.1%-18.1%
Drive Arts38.6%22.2%+16.4%
CA17.6%7.7%+9.9%
Drive Guard5.5%14.7%-9.2%
SA323.5%29.7%-6.1%
SA135.3%40.4%-5.1%
Drive Rush (parry)3.2%7.3%-4.0%
Drive Impact gauge5.0%1.7%+3.3%
SA223.5%22.2%+1.3%
Drive Parry0.401.55-1.15
Corner pressure10.2010.80-0.60
Got thrown2.802.20+0.60
Perfect Parry0.200.71-0.51
Drive Reversal0.500.24+0.26
Got Punish Countered0.200.08+0.12
Throws2.402.29+0.11
Time cornered8.508.60-0.10
Throw techs0.400.49-0.09
Got stunned0.100.03+0.07
Drive Impact0.200.17+0.03
Stuns landed0.100.07+0.03
Throw parries0.200.21-0.01
Punish Counters landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 4.9% · reference 1.8%
  3. Review defensive decisions

    Drive Reversal: profile 0.5 · reference 0.28

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.28
    • Drive Parry: profile 0.4 · reference 1.52

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
  2. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.28

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.28
    • Drive Parry: profile 0.4 · reference 1.52
  3. Adapt to the visible gauge

    CA: profile 17.9% · reference 6.8%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 17.9% · reference 6.8%
    • SA3: profile 23.9% · reference 26.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage