Luke
Updated 1 week agoSteamSteamJapanJapanClub · RankedMonitorC100%

fairness0204_PC

3 Years With Street Fighter 6
Rank 36MR 1,500#243,084
Last 107–3+1Last 2014–5+1
Winrate
74%
14W · 5L · 19 stored
Ranked matches
19
selected mode
Wins
14
Ranked
Losses
5
Ranked
Peak MR
1,500
Luke

Ranked MR · Luke

6 local · 0 imported · 6 on chart · 83 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
fairness0204_PC · Luke
M. Bison
Opponent · M. Bisonfutami@FCL

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
fairness0204_PC’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitfairness0204_PCLegendsDifference LessLegendsMore
Drive Rush (cancel)21.6%37.3%-15.7%
SA217.1%26.0%-8.9%
CA17.1%9.2%+8.0%
Corner pressure9.6013.55-3.95
Drive Guard16.9%13.2%+3.7%
Time cornered11.408.74+2.66
Got thrown4.402.01+2.39
Drive Rush (parry)10.0%7.6%+2.4%
Drive Arts14.6%16.7%-2.1%
Throw techs1.500.37+1.13
Throws1.502.43-0.93
SA131.4%30.6%+0.8%
Drive Impact gauge2.1%1.4%+0.7%
Drive Parry2.501.80+0.70
SA334.3%34.2%+0.1%
Throw parries0.100.22-0.12
Punish Counters landed0.200.08+0.12
Perfect Parry0.800.69+0.11
Drive Impact0.300.19+0.11
Drive Reversal0.300.20+0.10
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.1% · reference 1.4%
  2. Review close-range choices

    Throws: profile 1.5 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.5 · reference 2.43
    • Throw techs: profile 1.5 · reference 0.37
    • Got thrown: profile 4.4 · reference 2.01
  3. Trace how you lose or gain space

    Corner pressure: profile 9.6 · reference 13.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.6 · reference 13.55
    • Time cornered: profile 11.4 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 29 wins in 100 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 29 wins in 100 games
    • vs Char 253: 177 wins in 419 games
  2. Test the close-range pattern

    Throws: profile 1.5 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.5 · reference 2.43
    • Throw techs: profile 1.5 · reference 0.37
    • Got thrown: profile 4.4 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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