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0000 — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Mai · peak MR 1,470. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
MA0000
Last 103–7-29Last 209–11-16
Winrate
49%
35W · 37L · 72 stored
Ranked matches
72
selected mode
Wins
35
Ranked
Losses
37
Ranked
Peak MR
1,524
Mai
Ranked MR · Mai
72 local · 0 imported · 72 on chart · 90 battles stored
Replay not requested
Playstyle reference
Habits vs top 30 Mai
Benchmark refreshed Sep 13, 2026, 7:18 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | 0000 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 70.1% | 54.6% | +15.5% | |
| Drive Rush (cancel) | 17.2% | 29.4% | -12.2% | |
| SA3 | 10.2% | 18.6% | -8.4% | |
| CA | 1.4% | 6.6% | -5.3% | |
| Drive Rush (parry) | 12.5% | 7.5% | +5.0% | |
| Drive Guard | 17.2% | 13.4% | +3.8% | |
| Drive Arts | 25.2% | 22.7% | +2.5% | |
| Corner pressure | 10.80 | 12.99 | -2.19 | |
| SA2 | 18.4% | 20.2% | -1.8% | |
| Drive Parry | 1.00 | 1.87 | -0.87 | |
| Drive Impact gauge | 2.1% | 1.3% | +0.7% | |
| Perfect Parry | 0.20 | 0.70 | -0.50 | |
| Time cornered | 9.70 | 9.32 | +0.38 | |
| Got thrown | 1.90 | 2.23 | -0.33 | |
| Throw parries | 0.50 | 0.26 | +0.24 | |
| Throw techs | 0.30 | 0.46 | -0.16 | |
| Drive Reversal | 0.10 | 0.19 | -0.09 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Drive Impact | 0.20 | 0.19 | +0.01 | |
| Throws | 2.50 | 2.49 | +0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
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Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
