Yasmine
Updated 5 days agoSteamSteamJapanJapanClub · BarbarianRushM100%

111skip2

#CRWIN
Rank 36MR 1,517#188,759
Last 107–3+35Last 2012–8+33
Winrate
63%
69W · 41L · 110 stored
Ranked matches
110
selected mode
Wins
69
Ranked
Losses
41
Ranked
Peak MR
1,524
Yasmine

Ranked MR · Yasmine

69 local · 0 imported · 69 on chart · 126 battles stored

Latest game

DefeatRanked

Replay not requested
Yasmine
111skip2 · Yasmine
Marisa
Opponent · Marisa(ノ≧∀≦)ノ

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
111skip2’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
Habit111skip2LegendsDifference LessLegendsMore
SA354.9%36.9%+18.0%
SA115.7%32.1%-16.4%
SA211.8%21.0%-9.2%
Drive Arts10.3%19.0%-8.7%
Drive Rush (parry)16.7%8.2%+8.5%
CA17.6%10.0%+7.6%
Drive Guard19.5%14.5%+5.0%
Drive Rush (cancel)24.8%29.6%-4.8%
Corner pressure16.5013.62+2.88
Time cornered6.709.38-2.68
Drive Parry0.701.96-1.26
Throws3.502.59+0.91
Drive Impact gauge2.3%1.4%+0.9%
Perfect Parry0.100.74-0.64
Throw parries0.400.21+0.19
Drive Reversal0.100.24-0.14
Throw techs0.600.49+0.11
Got thrown2.202.31-0.11
Got stunned0.000.06-0.06
Got Punish Countered0.000.06-0.06
Stuns landed0.100.06+0.04
Drive Impact0.200.19+0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Trace how you lose or gain space

    Corner pressure: profile 16.5 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.5 · reference 13.62
    • Time cornered: profile 6.7 · reference 9.38
  3. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.96
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3.5 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.5 · reference 2.59
    • Throw techs: profile 0.6 · reference 0.49
    • Got thrown: profile 2.2 · reference 2.31
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 2.3% · reference 1.4%
  3. Use matchup records as scouting leads

    vs Kimberly: 25 wins in 46 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Kimberly: 25 wins in 46 games
    • vs Ryu: 9 wins in 14 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

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