Updated 2 days agoSteamSteamOtherOtherC100%

Mackerel

Let's Do This
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 187 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryBattle Hub

Replay not requested
Ken
Mackerel · Ken
Cammy
Opponent · Cammyフロイライン

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
Mackerel’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitMackerelLegendsDifference LessLegendsMore
SA375.4%35.8%+39.7%
SA23.5%25.9%-22.4%
Drive Rush (cancel)56.0%38.2%+17.8%
SA112.3%27.3%-15.0%
Drive Arts8.3%14.9%-6.6%
Drive Guard7.5%12.7%-5.3%
Time cornered4.908.95-4.05
CA8.8%11.0%-2.3%
Drive Rush (parry)4.8%6.8%-2.0%
Corner pressure11.7013.12-1.42
Drive Parry0.801.89-1.09
Got thrown1.502.26-0.76
Perfect Parry0.100.84-0.74
Drive Impact gauge0.9%1.4%-0.5%
Throws2.802.57+0.23
Drive Reversal0.000.23-0.23
Throw parries0.400.21+0.19
Throw techs0.300.44-0.14
Drive Impact0.100.19-0.09
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Got Punish Countered0.100.08+0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 2.1% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 1,170 wins in 1,302 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 1,170 wins in 1,302 games
    • vs Juri: 146 wins in 159 games
    • vs Yasmine: 95 wins in 110 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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