Jamie
Updated 1 day agoSteamSteamOtherOtherClub · NekketsuC100%

黒毛和牛上塩タン680円

Let's Do This
Rank 36MR 1,619#63,324
Last 102–8-47Last 205–15-78
Winrate
39%
35W · 55L · 90 stored
Ranked matches
90
selected mode
Wins
35
Ranked
Losses
55
Ranked
Peak MR
1,705
Jamie

Ranked MR · Jamie

45 local · 0 imported · 45 on chart · 139 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
黒毛和牛上塩タン680円 · Jamie
Akuma
Opponent · Akumaぎゃんぐ

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
黒毛和牛上塩タン680円’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habit黒毛和牛上塩タン680円LegendsDifference LessLegendsMore
SA26.7%21.4%-14.7%
SA138.3%29.0%+9.3%
Corner pressure8.7014.89-6.19
Drive Guard15.9%11.0%+4.9%
Drive Arts19.3%23.2%-4.0%
SA343.3%39.7%+3.6%
CA11.7%9.8%+1.8%
Drive Rush (cancel)32.3%33.8%-1.5%
Time cornered7.108.56-1.46
Drive Rush (parry)7.2%5.7%+1.4%
Drive Parry3.201.78+1.42
Got thrown2.602.15+0.45
Throw techs0.200.40-0.20
Drive Reversal0.100.26-0.16
Perfect Parry0.800.67+0.13
Punish Counters landed0.200.07+0.13
Drive Impact gauge1.3%1.4%-0.1%
Throws2.502.40+0.10
Throw parries0.100.20-0.10
Stuns landed0.000.08-0.08
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.3 · reference 0.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.42
    • Got thrown: profile 1.8 · reference 1.97
  2. Review defensive decisions

    Drive Parry: profile 2.2 · reference 1.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.7
    • Perfect Parry: profile 0.7 · reference 0.6
  3. Trace how you lose or gain space

    Corner pressure: profile 12.7 · reference 14.71

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.7 · reference 14.71
    • Time cornered: profile 8.6 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.9% · reference 1.5%
  3. Use matchup records as scouting leads

    vs Ryu: 44 wins in 75 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 44 wins in 75 games
    • vs Luke: 33 wins in 81 games
    • vs Kimberly: 15 wins in 25 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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