JP
Updated 20 hours agoSteamSteamJapanJapanM100%

さくやよ~。

NIJISF6 Club
Rank 36MR 1,462#424,461
Last 105–5-2Last 2011–9+13
Winrate
49%
26W · 27L · 53 stored
Ranked matches
53
selected mode
Wins
26
Ranked
Losses
27
Ranked
Peak MR
1,496
JP

Ranked MR · JP

53 local · 1739 imported · 1739 on chart · 68 battles stored

Latest game

VictoryRanked

Replay not requested
JP
さくやよ~。 · JP
Ed
Opponent · Edsasaraing

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
さくやよ~。’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
Habitさくやよ~。LegendsDifference LessLegendsMore
Drive Arts55.2%32.1%+23.1%
Drive Rush (cancel)0.9%23.1%-22.2%
SA278.3%56.6%+21.6%
SA12.2%19.2%-17.0%
SA38.7%19.2%-10.5%
Drive Guard6.4%12.8%-6.4%
CA10.9%5.0%+5.9%
Corner pressure5.1010.77-5.67
Drive Rush (parry)3.5%6.5%-3.1%
Time cornered13.7012.04+1.66
Drive Parry1.002.07-1.07
Perfect Parry0.200.79-0.59
Throws1.501.97-0.47
Drive Impact gauge1.7%2.1%-0.4%
Throw techs0.200.39-0.19
Got thrown2.302.13+0.17
Drive Impact0.200.34-0.14
Punish Counters landed0.000.13-0.13
Drive Reversal0.000.13-0.13
Got Punish Countered0.200.08+0.12
Got stunned0.000.04-0.04
Throw parries0.400.41-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.13
  2. Review close-range choices

    Throws: profile 1.6 · reference 1.97

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 1.97
    • Got thrown: profile 2.6 · reference 2.13
  3. Trace how you lose or gain space

    Corner pressure: profile 5.4 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.4 · reference 10.77
    • Time cornered: profile 11.5 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Build pressure without overextending

    Corner pressure: profile 5.4 · reference 10.77

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.4 · reference 10.77
    • Time cornered: profile 11.5 · reference 12.04
  3. Adapt to the visible gauge

    Drive Arts: profile 59.8% · reference 32.1%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 59.8% · reference 32.1%
    • SA2: profile 71.6% · reference 56.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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