Latest game
AK__鯱__
Ranked MR · Akuma
68 local · 0 imported · 68 on chart · 68 battles stored
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | __鯱__ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 51.2% | 38.7% | +12.5% | |
| SA1 | 16.3% | 28.6% | -12.4% | |
| Drive Rush (cancel) | 38.4% | 32.7% | +5.7% | |
| Drive Arts | 16.2% | 19.2% | -3.1% | |
| SA2 | 20.9% | 22.8% | -1.8% | |
| CA | 11.6% | 9.9% | +1.7% | |
| Corner pressure | 9.80 | 11.47 | -1.67 | |
| Drive Guard | 11.9% | 13.1% | -1.3% | |
| Drive Impact gauge | 0.8% | 1.5% | -0.7% | |
| Got thrown | 2.60 | 2.09 | +0.51 | |
| Throw techs | 0.90 | 0.45 | +0.45 | |
| Time cornered | 8.90 | 8.55 | +0.35 | |
| Drive Parry | 1.30 | 1.65 | -0.35 | |
| Perfect Parry | 0.50 | 0.77 | -0.27 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Throws | 2.80 | 2.74 | +0.06 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Stuns landed | 0.00 | 0.03 | -0.03 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 | |
| Drive Rush (parry) | 7.5% | 7.4% | +0.0% |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Akuma · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0.9 · reference 0.38
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.9 · reference 0.38
- Got thrown: profile 2.6 · reference 2.04
- Throws: profile 2.8 · reference 2.66
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Separate a tendency from a one-off event
Recent stored ranked sample: 38 wins in 61 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 38 wins in 61 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

