Akuma
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · sodateyaC73%

ひいらぐ

Let's Do This
Rank 28
LP 15,415
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak LP
15,415
Akuma

Ranked LP · Akuma

League points over time for this character

Not enough ranked LP points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Akuma
ひいらぐ · Akuma
Dee Jay
Opponent · Dee JaySoysauce

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
ひいらぐ’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitひいらぐLegendsDifference LessLegendsMore
Drive Rush (cancel)0.6%32.7%-32.1%
Drive Arts43.6%19.2%+24.4%
Drive Impact gauge14.6%1.5%+13.1%
Drive Guard0.2%13.1%-12.9%
Drive Rush (parry)0.0%7.4%-7.4%
SA345.0%38.7%+6.3%
CA5.0%9.9%-4.9%
Corner pressure6.9011.47-4.57
Time cornered4.808.55-3.75
SA220.0%22.8%-2.8%
Drive Parry0.001.65-1.65
Throws4.202.74+1.46
SA130.0%28.6%+1.4%
Perfect Parry0.000.77-0.77
Got Punish Countered0.800.09+0.71
Drive Impact0.900.20+0.70
Punish Counters landed0.500.13+0.37
Throw parries0.000.27-0.27
Throw techs0.700.45+0.25
Drive Reversal0.000.20-0.20
Got thrown2.202.09+0.11
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.21
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.11
    • Got Punish Countered: profile 0.8 · reference 0.07
  3. Review close-range choices

    Throws: profile 4.4 · reference 2.8

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.4 · reference 2.8
    • Throw techs: profile 0.7 · reference 0.4
    • Got thrown: profile 2.2 · reference 1.99

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.21
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.5 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.11
    • Got Punish Countered: profile 0.8 · reference 0.07
  3. Test the close-range pattern

    Throws: profile 4.4 · reference 2.8

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.4 · reference 2.8
    • Throw techs: profile 0.7 · reference 0.4
    • Got thrown: profile 2.2 · reference 1.99

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 49 of 49 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
31games
Losses
18games
Draws
0games
Games
49games
Win rate (draw = half win)
63.27%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

18 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 18 rows on page 1; 18 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Juri0-1
Details for Current saved character ratings, row 10
Character ID
16
Guile0-1
Details for Current saved character ratings, row 11
Character ID
18
Ed0-1
Details for Current saved character ratings, row 12
Character ID
19
Akuma015,415
Details for Current saved character ratings, row 13
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 14
Character ID
25
Terry0-1
Details for Current saved character ratings, row 15
Character ID
27
Mai0-1
Details for Current saved character ratings, row 16
Character ID
28
Alex0-1
Details for Current saved character ratings, row 17
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 18
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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