Mai
Updated 1 week agoCrossPlatformCrossPlatformOtherOtherC100%

kysl

Let's Do This
Rank 36MR 1,504#225,302
Last 106–4+13Last 2010–10-4
Winrate
43%
20W · 27L · 47 stored
Ranked matches
47
selected mode
Wins
20
Ranked
Losses
27
Ranked
Peak MR
1,504
Mai

Ranked MR · Mai

46 local · 0 imported · 46 on chart · 47 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
kysl · Marisa
Juri
Opponent · Juriくろうら

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
kysl’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitkyslLegendsDifference LessLegendsMore
SA340.4%18.6%+21.8%
SA26.7%20.2%-13.4%
Drive Rush (cancel)38.4%29.4%+9.1%
SA147.2%54.6%-7.4%
Drive Guard6.2%13.4%-7.3%
Drive Rush (parry)3.2%7.5%-4.3%
Drive Impact gauge3.9%1.3%+2.6%
Drive Arts25.2%22.7%+2.4%
Corner pressure11.6012.99-1.39
Time cornered8.009.32-1.32
Drive Parry0.801.87-1.07
CA5.6%6.6%-1.0%
Perfect Parry0.100.70-0.60
Throws3.002.49+0.51
Throw techs0.100.46-0.36
Got Punish Countered0.200.07+0.13
Punish Counters landed0.200.10+0.10
Drive Reversal0.100.19-0.09
Throw parries0.200.26-0.06
Stuns landed0.000.06-0.06
Got stunned0.000.05-0.05
Got thrown2.202.23-0.03
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.11
  2. Give each meter spend a purpose

    SA2: profile 5.2% · reference 20.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 5.2% · reference 20.8%
    • SA3: profile 37.1% · reference 20.8%
  3. Review close-range choices

    Throw techs: profile 0.1 · reference 0.47

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.47
    • Throws: profile 3.2 · reference 2.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 4% · reference 1.2%
  2. Probe defense before committing

    Perfect Parry: profile 0.1 · reference 0.67

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.67
    • Drive Parry: profile 0.6 · reference 1.69
  3. Use matchup records as scouting leads

    vs Luke: 11 wins in 30 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 11 wins in 30 games
    • vs M. Bison: 19 wins in 27 games
    • vs Ingrid: 19 wins in 27 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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