Ed
Updated 2 days agoSteamSteamAngolaAngolaClub · INGRIDC100%

happy20155

You've Got This, Juri!
Rank 36MR 1,500#256,402
Last 108–2Last 2017–3
Winrate
66%
79W · 41L · 120 stored
Ranked matches
120
selected mode
Wins
79
Ranked
Losses
41
Ranked
Peak MR
1,500
Ed

Ranked MR · Ed

0 local · 0 imported · 0 on chart · 426 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCustom Room

Replay not requested
Terry
happy20155 · Terry
Cammy
Opponent · Cammyhokwan

Playstyle reference

Habits vs top — Ed

Loading Ed…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Give each meter spend a purpose

    Drive Rush (cancel): profile 60.2% · reference 32.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 60.2% · reference 32.4%
    • Drive Arts: profile 5.5% · reference 15.5%
    • SA3: profile 37.9% · reference 29.9%
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 2.5 · reference 2.18
    • Throws: profile 2.5 · reference 2.48
  3. Trace how you lose or gain space

    Corner pressure: profile 11.7 · reference 12.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.7 · reference 12.01
    • Time cornered: profile 7.4 · reference 9.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Probe defense before committing

    Drive Parry: profile 2.5 · reference 1.84

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.5 · reference 1.84
    • Drive Reversal: profile 0.1 · reference 0.23
    • Perfect Parry: profile 0.6 · reference 0.73
  3. Use matchup records as scouting leads

    vs Char 253: 440 wins in 1,240 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 440 wins in 1,240 games
    • vs Terry: 40 wins in 354 games
    • vs Luke: 37 wins in 210 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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