Cammy
Updated 7 hours agoSteamSteamJapanJapanClub · SIRICLUBC100%

なるぅ@膝ガクガクのキャミィ

Team G8S
Rank 36MR 1,703#30,818
Last 108–2+55Last 2012–8+38
Winrate
53%
21W · 19L · 40 stored
Ranked matches
40
selected mode
Wins
21
Ranked
Losses
19
Ranked
Peak MR
1,703
Cammy

Ranked MR · Cammy

40 local · 0 imported · 40 on chart · 52 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Cammy
なるぅ@膝ガクガクのキャミィ · Cammy
Mai
Opponent · MaiSRB まゆりん

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
なるぅ@膝ガクガクのキャミィ’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
Habitなるぅ@膝ガクガクのキャミィLegendsDifference LessLegendsMore
SA20.0%16.0%-16.0%
SA157.5%43.6%+14.0%
Corner pressure7.1012.91-5.81
SA334.9%31.2%+3.7%
Drive Impact gauge4.9%1.3%+3.6%
Drive Rush (cancel)38.2%40.7%-2.5%
CA7.5%9.3%-1.7%
Throws4.002.43+1.57
Drive Arts18.3%16.8%+1.4%
Time cornered10.208.80+1.40
Got thrown3.002.13+0.87
Drive Impact0.500.16+0.34
Perfect Parry0.200.54-0.34
Drive Guard9.8%10.1%-0.3%
Punish Counters landed0.300.09+0.21
Got stunned0.200.04+0.16
Drive Parry1.401.56-0.16
Got Punish Countered0.200.06+0.14
Drive Rush (parry)5.1%5.2%-0.1%
Throw techs0.300.35-0.05
Throw parries0.200.25-0.05
Stuns landed0.100.07+0.03
Drive Reversal0.200.18+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.3 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
    • Drive Impact gauge: profile 5.2% · reference 1.3%
  3. Review close-range choices

    Throws: profile 4.8 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.8 · reference 2.43
    • Throw techs: profile 0.2 · reference 0.35

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 40 wins in 76 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 40 wins in 76 games
    • vs Yasmine: 33 wins in 66 games
    • vs Ryu: 29 wins in 57 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 21 wins in 40 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 21 wins in 40 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
    • Drive Impact gauge: profile 5.2% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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