Luke
Updated 5 days agoSteamSteamOtherOtherClub · FightingAssn3M100%

路克拳狂姬吐司塔

You've Got This, Juri!
Rank 36MR 1,708#24,066
Last 102–0+15Last 202–0+15
Winrate
100%
2W · 0L · 2 stored
Ranked matches
2
selected mode
Wins
2
Ranked
Losses
0
Ranked
Peak MR
1,708
Luke

Ranked MR · Luke

2 local · 0 imported · 2 on chart · 258 battles stored

Latest game

DefeatCustom Room

Replay not requested
Luke
路克拳狂姬吐司塔 · Luke
Luke
Opponent · LukeEVOJP#4霍普粉絲的粉絲

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
路克拳狂姬吐司塔’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
Habit路克拳狂姬吐司塔LegendsDifference LessLegendsMore
SA148.8%30.0%+18.8%
SA213.4%26.9%-13.5%
SA323.2%33.7%-10.5%
CA14.6%9.4%+5.2%
Drive Rush (cancel)31.9%37.0%-5.1%
Drive Impact gauge5.8%1.4%+4.4%
Corner pressure9.5013.81-4.31
Drive Rush (parry)5.6%7.7%-2.2%
Time cornered11.008.85+2.15
Drive Arts17.8%16.3%+1.5%
Drive Parry2.801.87+0.93
Drive Guard12.8%13.7%-0.9%
Perfect Parry0.200.77-0.57
Drive Impact0.600.20+0.40
Punish Counters landed0.500.10+0.40
Got Punish Countered0.400.09+0.31
Throws2.602.35+0.25
Throw parries0.400.21+0.19
Drive Reversal0.400.22+0.18
Throw techs0.600.46+0.14
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Got thrown2.102.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.6 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.6 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.19
    • Drive Impact gauge: profile 6.5% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs JP: 38 wins in 57 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 38 wins in 57 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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