Akuma
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Evolz256

Let's Do This
Rank 36MR 1,653#42,435
Last 107–3+29Last 208–3+37
Winrate
73%
8W · 3L · 11 stored
Ranked matches
11
selected mode
Wins
8
Ranked
Losses
3
Ranked
Peak MR
1,653
Akuma

Ranked MR · Akuma

11 local · 0 imported · 11 on chart · 30 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Akuma
Evolz256 · Akuma
Jamie
Opponent · JamieAres

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
Evolz256’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitEvolz256LegendsDifference LessLegendsMore
SA241.8%22.8%+19.0%
SA112.7%28.6%-16.0%
Drive Rush (cancel)17.6%32.7%-15.1%
SA327.8%38.7%-10.8%
Drive Arts27.7%19.2%+8.5%
CA17.7%9.9%+7.8%
Drive Rush (parry)11.8%7.4%+4.3%
Drive Guard15.9%13.1%+2.7%
Corner pressure10.5011.47-0.97
Perfect Parry0.300.77-0.47
Drive Parry1.201.65-0.45
Time cornered8.208.55-0.35
Got thrown1.802.09-0.29
Throws2.602.74-0.14
Drive Impact gauge1.6%1.5%+0.1%
Drive Reversal0.100.20-0.10
Stuns landed0.100.03+0.07
Throw techs0.500.45+0.05
Got stunned0.000.04-0.04
Throw parries0.300.27+0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.85

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.85
    • Drive Parry: profile 1.2 · reference 1.8
    • Drive Reversal: profile 0.1 · reference 0.22
  2. Trace how you lose or gain space

    Corner pressure: profile 10.5 · reference 12.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.5 · reference 12.38
    • Time cornered: profile 8.2 · reference 8.05
  3. Give each meter spend a purpose

    SA2: profile 41.8% · reference 24.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 41.8% · reference 24.2%
    • SA3: profile 27.8% · reference 35.7%
    • CA: profile 17.7% · reference 10.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 34 wins in 75 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 34 wins in 75 games
    • vs Luke: 38 wins in 74 games
    • vs Jamie: 33 wins in 69 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.21
    • Drive Impact gauge: profile 1.6% · reference 1.6%
  3. Test the close-range pattern

    Throws: profile 2.6 · reference 2.66

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.6 · reference 2.66
    • Got thrown: profile 1.8 · reference 2.04
    • Throw techs: profile 0.5 · reference 0.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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