Rashid
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanC100%

風乗り親方

Team G8S
Rank 36MR 1,472#382,238
Last 104–6-9Last 209–11-19
Winrate
52%
49W · 46L · 95 stored
Ranked matches
95
selected mode
Wins
49
Ranked
Losses
46
Ranked
Peak MR
1,521
Rashid

Ranked MR · Rashid

95 local · 0 imported · 95 on chart · 95 battles stored

Latest game

DefeatRanked

Replay not requested
Rashid
風乗り親方 · Rashid
Ryu
Opponent · Ryu星期六的猫

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 12, 2026, 7:15 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
風乗り親方’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

Nth_satoru 2314 · TsuneHERO 2246 · とす__ 2217 · 山田の隣 2148 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
Habit風乗り親方LegendsDifference LessLegendsMore
SA240.8%56.0%-15.2%
Drive Arts6.4%20.1%-13.7%
CA14.1%4.7%+9.4%
SA321.1%16.6%+4.5%
Corner pressure13.3015.02-1.72
Drive Rush (cancel)30.6%32.1%-1.6%
Drive Guard14.3%13.0%+1.3%
Drive Reversal1.600.31+1.29
SA123.9%22.7%+1.3%
Throws1.702.64-0.94
Time cornered8.609.52-0.92
Drive Impact gauge2.8%2.0%+0.8%
Drive Rush (parry)6.7%7.4%-0.7%
Got thrown2.702.05+0.65
Drive Parry2.201.77+0.43
Perfect Parry0.200.61-0.41
Throw techs0.100.37-0.27
Got stunned0.000.08-0.08
Throw parries0.200.28-0.08
Punish Counters landed0.200.13+0.07
Drive Impact0.200.25-0.05
Got Punish Countered0.100.11-0.01
Stuns landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1.6 · reference 0.31

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.6 · reference 0.31
    • Perfect Parry: profile 0.2 · reference 0.63
    • Drive Parry: profile 2.2 · reference 1.73
  2. Review close-range choices

    Throws: profile 1.7 · reference 2.74

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.7 · reference 2.74
    • Throw techs: profile 0.1 · reference 0.38
    • Got thrown: profile 2.7 · reference 2.12
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.25
    • Drive Impact gauge: profile 2.8% · reference 2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.6 · reference 0.31

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.6 · reference 0.31
    • Perfect Parry: profile 0.2 · reference 0.63
    • Drive Parry: profile 2.2 · reference 1.73
  2. Test the close-range pattern

    Throws: profile 1.7 · reference 2.74

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.7 · reference 2.74
    • Throw techs: profile 0.1 · reference 0.38
    • Got thrown: profile 2.7 · reference 2.12
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.25
    • Drive Impact gauge: profile 2.8% · reference 2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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