Manon
Updated 6 days agoSteamSteamJapanJapanClub · ChikuhoSwanC100%

misosoup

SF Alpha Fan
Rank 36MR 1,566#115,314
Last 103–7-42Last 205–15-85
Winrate
27%
7W · 19L · 26 stored
Ranked matches
26
selected mode
Wins
7
Ranked
Losses
19
Ranked
Peak MR
1,592
Manon

Ranked MR · Manon

26 local · 0 imported · 26 on chart · 26 battles stored

Latest game

DefeatRanked

Replay not requested
Manon
misosoup · Manon
A.K.I.
Opponent · A.K.I.Ratton碌

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
misosoup’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitmisosoupLegendsDifference LessLegendsMore
SA113.3%25.4%-12.1%
SA344.4%32.9%+11.6%
CA20.0%9.7%+10.3%
SA222.2%32.1%-9.8%
Drive Arts5.5%11.3%-5.8%
Drive Rush (cancel)48.2%43.0%+5.2%
Corner pressure3.108.16-5.06
Drive Guard7.4%11.3%-3.9%
Drive Rush (parry)1.9%5.0%-3.1%
Drive Impact gauge2.4%1.8%+0.6%
Drive Parry1.401.80-0.40
Throws2.202.53-0.33
Throw techs0.800.56+0.24
Perfect Parry0.400.64-0.24
Time cornered8.508.72-0.22
Drive Reversal0.100.30-0.20
Throw parries0.100.20-0.10
Drive Impact0.300.22+0.08
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Punish Counters landed0.200.14+0.06
Got thrown2.302.28+0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 3.1 · reference 8.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.1 · reference 8.16
    • Time cornered: profile 8.5 · reference 8.72
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.14
    • Got Punish Countered: profile 0.1 · reference 0.11
  3. Review defensive decisions

    Drive Reversal: profile 0.1 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.3
    • Perfect Parry: profile 0.4 · reference 0.64
    • Drive Parry: profile 1.4 · reference 1.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.22
    • Drive Impact gauge: profile 2.4% · reference 1.8%
  2. Test the close-range pattern

    Throws: profile 2.2 · reference 2.53

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.2 · reference 2.53
    • Got thrown: profile 2.3 · reference 2.28
  3. Use matchup records as scouting leads

    vs Char 253: 410 wins in 828 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 410 wins in 828 games
    • vs Akuma: 52 wins in 105 games
    • vs Yasmine: 32 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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