Latest game
C.ココナッツ
Ranked MR · C. Viper
8 local · 5 imported · 12 on chart · 117 battles stored
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ココナッツ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 63.8% | 40.4% | +23.4% | |
| SA3 | 9.5% | 29.7% | -20.1% | |
| SA2 | 18.1% | 22.2% | -4.1% | |
| Corner pressure | 7.90 | 10.80 | -2.90 | |
| Drive Rush (cancel) | 16.0% | 18.1% | -2.1% | |
| Drive Arts | 21.1% | 22.2% | -1.1% | |
| Drive Guard | 15.7% | 14.7% | +1.0% | |
| Drive Parry | 2.40 | 1.55 | +0.85 | |
| CA | 8.6% | 7.7% | +0.8% | |
| Drive Impact gauge | 2.5% | 1.7% | +0.8% | |
| Throws | 3.00 | 2.29 | +0.71 | |
| Time cornered | 7.90 | 8.60 | -0.70 | |
| Perfect Parry | 0.20 | 0.71 | -0.51 | |
| Got thrown | 2.60 | 2.20 | +0.40 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Throw techs | 0.60 | 0.49 | +0.11 | |
| Drive Reversal | 0.30 | 0.24 | +0.06 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Drive Impact | 0.20 | 0.17 | +0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Drive Rush (parry) | 7.3% | 7.3% | +0.0% | |
| Punish Counters landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
C. Viper · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.16
- Drive Impact gauge: profile 3% · reference 1.8%
Review defensive decisions
Perfect Parry: profile 0.1 · reference 0.63
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.1 · reference 0.63
- Drive Reversal: profile 0.1 · reference 0.28
- Drive Parry: profile 1.7 · reference 1.52
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs JP: 8 wins in 23 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs JP: 8 wins in 23 games
Test the close-range pattern
Throws: profile 3.7 · reference 2.28
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.7 · reference 2.28
- Got thrown: profile 2.8 · reference 2.19
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.16
- Drive Impact gauge: profile 3% · reference 1.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

