Jamie
Updated 1 week agoSteamSteamJapanJapanClub · NakamonaldC100%

なかもとおまち

OGHunt
Rank 36MR 1,583#99,200
Last 104–4+9Last 204–4+9
Winrate
50%
4W · 4L · 8 stored
Ranked matches
8
selected mode
Wins
4
Ranked
Losses
4
Ranked
Peak MR
1,598
Jamie

Ranked MR · Jamie

8 local · 0 imported · 8 on chart · 8 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
なかもとおまち · Jamie
Jamie
Opponent · Jamieちゅうそん

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
なかもとおまち’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitなかもとおまちLegendsDifference LessLegendsMore
SA24.8%21.4%-16.6%
Drive Arts11.4%23.2%-11.8%
Drive Guard21.8%11.0%+10.8%
Drive Rush (cancel)23.1%33.8%-10.8%
SA349.2%39.7%+9.5%
CA19.0%9.8%+9.2%
Drive Parry7.101.78+5.32
SA127.0%29.0%-2.1%
Drive Rush (parry)7.7%5.7%+2.0%
Corner pressure13.8014.89-1.09
Time cornered8.008.56-0.56
Got thrown2.602.15+0.45
Throw techs0.800.40+0.40
Throws2.702.40+0.30
Drive Reversal0.500.26+0.24
Got stunned0.200.06+0.14
Perfect Parry0.800.67+0.13
Throw parries0.300.20+0.10
Drive Impact gauge1.3%1.4%-0.1%
Got Punish Countered0.100.06+0.04
Punish Counters landed0.100.07+0.03
Stuns landed0.100.08+0.02
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.07
  2. Give each meter spend a purpose

    Drive Arts: profile 11.4% · reference 23.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 11.4% · reference 23.3%
    • Drive Guard: profile 21.8% · reference 11.6%
  3. Trace how you lose or gain space

    Corner pressure: profile 13.8 · reference 14.71

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13.8 · reference 14.71
    • Time cornered: profile 8 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 7.1 · reference 1.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 7.1 · reference 1.7
    • Perfect Parry: profile 0.8 · reference 0.6
    • Drive Reversal: profile 0.5 · reference 0.24
  2. Test the close-range pattern

    Throw techs: profile 0.8 · reference 0.42

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.42
    • Got thrown: profile 2.6 · reference 1.97
    • Throws: profile 2.7 · reference 2.38
  3. Adapt to the visible gauge

    SA3: profile 49.2% · reference 38.6%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 49.2% · reference 38.6%
    • CA: profile 19% · reference 10.1%
    • SA1: profile 27% · reference 30%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage