JP
Updated 6 days agoSteamSteamJapanJapanC100%

座敷犬(ポメラニアン)

Let's Do This
Rank 36MR 1,555#128,140
Last 103–7-23Last 2010–10+9
Winrate
48%
29W · 31L · 60 stored
Ranked matches
60
selected mode
Wins
29
Ranked
Losses
31
Ranked
Peak MR
1,587
JP

Ranked MR · JP

60 local · 0 imported · 60 on chart · 112 battles stored

Latest game

DefeatRanked

Replay not requested
JP
座敷犬(ポメラニアン) · JP
Cammy
Opponent · Cammy대공이 안 나가네

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
座敷犬(ポメラニアン)’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
Habit座敷犬(ポメラニアン)LegendsDifference LessLegendsMore
SA275.0%56.6%+18.4%
SA36.8%19.2%-12.4%
SA112.5%19.2%-6.7%
Drive Rush (cancel)17.5%23.1%-5.6%
Time cornered14.4012.04+2.36
Corner pressure8.7010.77-2.07
Drive Rush (parry)7.9%6.5%+1.4%
Drive Arts31.3%32.1%-0.9%
Drive Parry1.302.07-0.77
CA5.7%5.0%+0.7%
Perfect Parry0.200.79-0.59
Drive Guard13.3%12.8%+0.5%
Throws2.301.97+0.33
Throw techs0.600.39+0.21
Drive Impact gauge2.3%2.1%+0.2%
Stuns landed0.000.09-0.09
Got thrown2.202.13+0.07
Got stunned0.100.04+0.06
Drive Impact0.400.34+0.06
Punish Counters landed0.100.13-0.03
Drive Reversal0.100.13-0.03
Got Punish Countered0.100.08+0.02
Throw parries0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.79
    • Drive Reversal: profile 0.1 · reference 0.13
  2. Give each meter spend a purpose

    SA2: profile 75% · reference 56.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 75% · reference 56.6%
    • SA3: profile 6.8% · reference 19.2%
    • SA1: profile 12.5% · reference 19.2%
  3. Trace how you lose or gain space

    Corner pressure: profile 8.7 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.7 · reference 10.77
    • Time cornered: profile 14.4 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 25 wins in 54 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 25 wins in 54 games
    • vs Alex: 27 wins in 41 games
    • vs Ken: 19 wins in 39 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.34
    • Drive Impact gauge: profile 2.3% · reference 2.1%
  3. Test the close-range pattern

    Throw techs: profile 0.6 · reference 0.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.6 · reference 0.39
    • Got thrown: profile 2.2 · reference 2.13
    • Throws: profile 2.3 · reference 1.97

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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